Mesa (master): i965: Enable texture lookups whose return type is 'float'

Kenneth Graunke kwg at kemper.freedesktop.org
Mon Mar 14 20:04:04 UTC 2011


Module: Mesa
Branch: master
Commit: 25e31140952c328f70f804e0134664d7ed6248a6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=25e31140952c328f70f804e0134664d7ed6248a6

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Mar 14 11:32:24 2011 -0700

i965: Enable texture lookups whose return type is 'float'

This enables the new shadow texture functions in GLSL 1.30.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Chad Versace <chad.versace at intel.com>

---

 src/mesa/drivers/dri/i965/brw_fs.cpp |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index ce7959b..24a3d37 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1452,7 +1452,10 @@ fs_visitor::visit(ir_texture *ir)
    if (ir->shadow_comparitor)
       inst->shadow_compare = true;
 
-   if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
+   if (ir->type == glsl_type::float_type) {
+      /* Ignore DEPTH_TEXTURE_MODE swizzling. */
+      assert(ir->sampler->type->sampler_shadow);
+   } else if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
       fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type);
 
       for (int i = 0; i < 4; i++) {




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