Mesa (master): i965: Enable texture lookups whose return type is 'float'
Kenneth Graunke
kwg at kemper.freedesktop.org
Mon Mar 14 20:04:04 UTC 2011
Module: Mesa
Branch: master
Commit: 25e31140952c328f70f804e0134664d7ed6248a6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=25e31140952c328f70f804e0134664d7ed6248a6
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Mon Mar 14 11:32:24 2011 -0700
i965: Enable texture lookups whose return type is 'float'
This enables the new shadow texture functions in GLSL 1.30.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Chad Versace <chad.versace at intel.com>
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index ce7959b..24a3d37 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1452,7 +1452,10 @@ fs_visitor::visit(ir_texture *ir)
if (ir->shadow_comparitor)
inst->shadow_compare = true;
- if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
+ if (ir->type == glsl_type::float_type) {
+ /* Ignore DEPTH_TEXTURE_MODE swizzling. */
+ assert(ir->sampler->type->sampler_shadow);
+ } else if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type);
for (int i = 0; i < 4; i++) {
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