Mesa (master): scons: copy hash_table.c, symbol_table.c to glsl directory

Jose Fonseca jrfonseca at kemper.freedesktop.org
Tue Mar 15 15:32:24 UTC 2011


Module: Mesa
Branch: master
Commit: a946e840715b481065db2347696eea6bae0c9dd6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a946e840715b481065db2347696eea6bae0c9dd6

Author: Jose Fonseca <jfonseca at vmware.com>
Date:   Fri Mar 11 16:33:18 2011 -0700

scons: copy hash_table.c, symbol_table.c to glsl directory

This fixes an issue where the .obj files wound up in the src/
directory rather than the build/ directory.  That prevented
combined 32-bit and 64-bit builds from working.

Signed-off-by: Brian Paul <brianp at vmware.com>

---

 src/glsl/SConscript |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index 9ecc155..c325583 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -105,11 +105,16 @@ if env['msvc']:
 if env['crosscompile'] and env['platform'] != 'embedded':
     Import('builtin_glsl_function')
 else:
+    # Copy these files to avoid generation object files into src/mesa/program
+    env.Prepend(CPPPATH = ['#src/mesa/program'])
+    env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE'))
+    env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
+
     main_obj = env.StaticObject('main.cpp')
 
     mesa_objs = env.StaticObject([
-        '#src/mesa/program/hash_table.c',
-        '#src/mesa/program/symbol_table.c',
+        'hash_table.c',
+        'symbol_table.c',
     ])
 
     builtin_compiler = env.Program(




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