Demos (master): noise2: reindent
Brian Paul
brianp at kemper.freedesktop.org
Fri Mar 18 04:01:11 UTC 2011
Module: Demos
Branch: master
Commit: f67dc2a08396822471face1ed4cb498943cea38c
URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=f67dc2a08396822471face1ed4cb498943cea38c
Author: Brian Paul <brianp at vmware.com>
Date: Thu Mar 17 22:01:04 2011 -0600
noise2: reindent
---
src/glsl/noise2.c | 186 ++++++++++++++++++++++++++---------------------------
1 files changed, 92 insertions(+), 94 deletions(-)
diff --git a/src/glsl/noise2.c b/src/glsl/noise2.c
index 63792c6..648c8aa 100644
--- a/src/glsl/noise2.c
+++ b/src/glsl/noise2.c
@@ -25,137 +25,135 @@ static GLint frames = 0;
static GLfloat u_time = 0.0f;
-static void Redisplay (void)
+static void
+Redisplay(void)
{
GLint t;
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glUniform1fARB (uTime, 0.5f * u_time);
+ glUniform1fARB(uTime, 0.5f * u_time);
- glPushMatrix ();
- glutSolidSphere (2.0, 20, 10);
- glPopMatrix ();
+ glPushMatrix();
+ glutSolidSphere(2.0, 20, 10);
+ glPopMatrix();
- glutSwapBuffers();
+ glutSwapBuffers();
frames++;
- t = glutGet (GLUT_ELAPSED_TIME);
+ t = glutGet(GLUT_ELAPSED_TIME);
if (t - t0 >= 5000) {
GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
GLfloat fps = frames / seconds;
- printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
fflush(stdout);
t0 = t;
frames = 0;
}
}
-static void Idle (void)
+static void
+Idle(void)
{
- u_time += 0.1f;
- glutPostRedisplay ();
+ u_time += 0.1f;
+ glutPostRedisplay();
}
-static void Reshape (int width, int height)
+static void
+Reshape(int width, int height)
{
- glViewport (0, 0, width, height);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- glFrustum (-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- glTranslatef (0.0f, 0.0f, -15.0f);
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -15.0f);
}
-static void Key (unsigned char key, int x, int y)
+static void
+Key(unsigned char key, int x, int y)
{
- (void) x;
- (void) y;
-
- switch (key)
- {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay ();
+ (void) x;
+ (void) y;
+
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
}
-static void Init (void)
+static void
+Init(void)
{
static const char *fragShaderText =
"uniform float time;\n"
"varying vec3 position;\n"
"void main () {\n"
" gl_FragColor = vec4 (vec3 (0.5 + 0.5 * noise1 (vec4 (position, time))), 1.0);\n"
- "}\n"
- ;
+ "}\n";
static const char *vertShaderText =
"varying vec3 position;\n"
"void main () {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " position = 4.0 * gl_Vertex.xyz;\n"
- "}\n"
- ;
-
- if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
- {
- printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
- exit(1);
- }
- if (!glutExtensionSupported ("GL_ARB_shader_objects"))
- {
- printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
- exit(1);
- }
- if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
- {
- printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
- exit(1);
- }
- if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
- {
- printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
- exit(1);
- }
-
- fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
- glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
- glCompileShaderARB (fragShader);
-
- vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
- glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
- glCompileShaderARB (vertShader);
-
- program = glCreateProgramObjectARB ();
- glAttachObjectARB (program, fragShader);
- glAttachObjectARB (program, vertShader);
- glLinkProgramARB (program);
- glUseProgramObjectARB (program);
-
- uTime = glGetUniformLocationARB (program, "time");
-
- glClearColor (0.0f, 0.1f, 0.3f, 1.0f);
- glEnable (GL_CULL_FACE);
- glEnable (GL_DEPTH_TEST);
-
- printf ("GL_RENDERER = %s\n", (const char *) glGetString (GL_RENDERER));
+ " position = 4.0 * gl_Vertex.xyz;\n" "}\n";
+
+ if (!glutExtensionSupported("GL_ARB_fragment_shader")) {
+ printf("Sorry, this demo requires GL_ARB_fragment_shader\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_ARB_shader_objects")) {
+ printf("Sorry, this demo requires GL_ARB_shader_objects\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_ARB_shading_language_100")) {
+ printf("Sorry, this demo requires GL_ARB_shading_language_100\n");
+ exit(1);
+ }
+ if (!glutExtensionSupported("GL_ARB_vertex_shader")) {
+ printf("Sorry, this demo requires GL_ARB_vertex_shader\n");
+ exit(1);
+ }
+
+ fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ glShaderSourceARB(fragShader, 1, &fragShaderText, NULL);
+ glCompileShaderARB(fragShader);
+
+ vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ glShaderSourceARB(vertShader, 1, &vertShaderText, NULL);
+ glCompileShaderARB(vertShader);
+
+ program = glCreateProgramObjectARB();
+ glAttachObjectARB(program, fragShader);
+ glAttachObjectARB(program, vertShader);
+ glLinkProgramARB(program);
+ glUseProgramObjectARB(program);
+
+ uTime = glGetUniformLocationARB(program, "time");
+
+ glClearColor(0.0f, 0.1f, 0.3f, 1.0f);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
}
-int main (int argc, char *argv[])
+int
+main(int argc, char *argv[])
{
- glutInit (&argc, argv);
- glutInitWindowSize (200, 200);
- glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow (argv[0]);
- glutReshapeFunc (Reshape);
- glutKeyboardFunc (Key);
- glutDisplayFunc (Redisplay);
- glutIdleFunc (Idle);
- glewInit();
- Init ();
- glutMainLoop ();
- return 0;
+ glutInit(&argc, argv);
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Redisplay);
+ glutIdleFunc(Idle);
+ glewInit();
+ Init();
+ glutMainLoop();
+ return 0;
}
-
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