Demos (master): noise2: reindent

Brian Paul brianp at kemper.freedesktop.org
Fri Mar 18 04:01:11 UTC 2011


Module: Demos
Branch: master
Commit: f67dc2a08396822471face1ed4cb498943cea38c
URL:    http://cgit.freedesktop.org/mesa/demos/commit/?id=f67dc2a08396822471face1ed4cb498943cea38c

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Mar 17 22:01:04 2011 -0600

noise2: reindent

---

 src/glsl/noise2.c |  186 ++++++++++++++++++++++++++---------------------------
 1 files changed, 92 insertions(+), 94 deletions(-)

diff --git a/src/glsl/noise2.c b/src/glsl/noise2.c
index 63792c6..648c8aa 100644
--- a/src/glsl/noise2.c
+++ b/src/glsl/noise2.c
@@ -25,137 +25,135 @@ static GLint frames = 0;
 
 static GLfloat u_time = 0.0f;
 
-static void Redisplay (void)
+static void
+Redisplay(void)
 {
    GLint t;
 
-	glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-	glUniform1fARB (uTime, 0.5f * u_time);
+   glUniform1fARB(uTime, 0.5f * u_time);
 
-	glPushMatrix ();
-	glutSolidSphere (2.0, 20, 10);
-	glPopMatrix ();
+   glPushMatrix();
+   glutSolidSphere(2.0, 20, 10);
+   glPopMatrix();
 
-	glutSwapBuffers();
+   glutSwapBuffers();
    frames++;
 
-   t = glutGet (GLUT_ELAPSED_TIME);
+   t = glutGet(GLUT_ELAPSED_TIME);
    if (t - t0 >= 5000) {
       GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
       GLfloat fps = frames / seconds;
-      printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
+      printf("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds,
+             fps);
       fflush(stdout);
       t0 = t;
       frames = 0;
    }
 }
 
-static void Idle (void)
+static void
+Idle(void)
 {
-	u_time += 0.1f;
-	glutPostRedisplay ();
+   u_time += 0.1f;
+   glutPostRedisplay();
 }
 
-static void Reshape (int width, int height)
+static void
+Reshape(int width, int height)
 {
-	glViewport (0, 0, width, height);
-	glMatrixMode (GL_PROJECTION);
-	glLoadIdentity ();
-	glFrustum (-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
-	glMatrixMode (GL_MODELVIEW);
-	glLoadIdentity ();
-	glTranslatef (0.0f, 0.0f, -15.0f);
+   glViewport(0, 0, width, height);
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+   glMatrixMode(GL_MODELVIEW);
+   glLoadIdentity();
+   glTranslatef(0.0f, 0.0f, -15.0f);
 }
 
-static void Key (unsigned char key, int x, int y)
+static void
+Key(unsigned char key, int x, int y)
 {
-	(void) x;
-	(void) y;
-
-	switch (key)
-	{
-	case 27:
-		exit(0);
-		break;
-	}
-	glutPostRedisplay ();
+   (void) x;
+   (void) y;
+
+   switch (key) {
+   case 27:
+      exit(0);
+      break;
+   }
+   glutPostRedisplay();
 }
 
-static void Init (void)
+static void
+Init(void)
 {
    static const char *fragShaderText =
       "uniform float time;\n"
       "varying vec3 position;\n"
       "void main () {\n"
       "   gl_FragColor = vec4 (vec3 (0.5 + 0.5 * noise1 (vec4 (position, time))), 1.0);\n"
-      "}\n"
-   ;
+      "}\n";
    static const char *vertShaderText =
       "varying vec3 position;\n"
       "void main () {\n"
       "   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
-      "   position = 4.0 * gl_Vertex.xyz;\n"
-      "}\n"
-   ;
-
-	if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
-	{
-		printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
-		exit(1);
-	}
-	if (!glutExtensionSupported ("GL_ARB_shader_objects"))
-	{
-		printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
-		exit(1);
-	}
-	if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
-	{
-		printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
-		exit(1);
-	}
-	if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
-	{
-		printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
-		exit(1);
-	}
-
-	fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
-	glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
-	glCompileShaderARB (fragShader);
-
-	vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
-	glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
-	glCompileShaderARB (vertShader);
-
-	program = glCreateProgramObjectARB ();
-	glAttachObjectARB (program, fragShader);
-	glAttachObjectARB (program, vertShader);
-	glLinkProgramARB (program);
-	glUseProgramObjectARB (program);
-
-	uTime = glGetUniformLocationARB (program, "time");
-
-	glClearColor (0.0f, 0.1f, 0.3f, 1.0f);
-	glEnable (GL_CULL_FACE);
-	glEnable (GL_DEPTH_TEST);
-
-	printf ("GL_RENDERER = %s\n", (const char *) glGetString (GL_RENDERER));
+      "   position = 4.0 * gl_Vertex.xyz;\n" "}\n";
+
+   if (!glutExtensionSupported("GL_ARB_fragment_shader")) {
+      printf("Sorry, this demo requires GL_ARB_fragment_shader\n");
+      exit(1);
+   }
+   if (!glutExtensionSupported("GL_ARB_shader_objects")) {
+      printf("Sorry, this demo requires GL_ARB_shader_objects\n");
+      exit(1);
+   }
+   if (!glutExtensionSupported("GL_ARB_shading_language_100")) {
+      printf("Sorry, this demo requires GL_ARB_shading_language_100\n");
+      exit(1);
+   }
+   if (!glutExtensionSupported("GL_ARB_vertex_shader")) {
+      printf("Sorry, this demo requires GL_ARB_vertex_shader\n");
+      exit(1);
+   }
+
+   fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+   glShaderSourceARB(fragShader, 1, &fragShaderText, NULL);
+   glCompileShaderARB(fragShader);
+
+   vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+   glShaderSourceARB(vertShader, 1, &vertShaderText, NULL);
+   glCompileShaderARB(vertShader);
+
+   program = glCreateProgramObjectARB();
+   glAttachObjectARB(program, fragShader);
+   glAttachObjectARB(program, vertShader);
+   glLinkProgramARB(program);
+   glUseProgramObjectARB(program);
+
+   uTime = glGetUniformLocationARB(program, "time");
+
+   glClearColor(0.0f, 0.1f, 0.3f, 1.0f);
+   glEnable(GL_CULL_FACE);
+   glEnable(GL_DEPTH_TEST);
+
+   printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
 }
 
-int main (int argc, char *argv[])
+int
+main(int argc, char *argv[])
 {
-	glutInit (&argc, argv);
-	glutInitWindowSize (200, 200);
-	glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
-	glutCreateWindow (argv[0]);
-	glutReshapeFunc (Reshape);
-	glutKeyboardFunc (Key);
-	glutDisplayFunc (Redisplay);
-	glutIdleFunc (Idle);
-	glewInit();
-	Init ();
-	glutMainLoop ();
-	return 0;
+   glutInit(&argc, argv);
+   glutInitWindowSize(200, 200);
+   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+   glutCreateWindow(argv[0]);
+   glutReshapeFunc(Reshape);
+   glutKeyboardFunc(Key);
+   glutDisplayFunc(Redisplay);
+   glutIdleFunc(Idle);
+   glewInit();
+   Init();
+   glutMainLoop();
+   return 0;
 }
-




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