Demos (master): shader-interp: don't rely on gl_FragCoord.w
Brian Paul
brianp at kemper.freedesktop.org
Thu Mar 24 16:17:11 UTC 2011
Module: Demos
Branch: master
Commit: d50fbc7d348e0137fa49ded7cae76ead79e9f521
URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=d50fbc7d348e0137fa49ded7cae76ead79e9f521
Author: Brian Paul <brianp at vmware.com>
Date: Thu Mar 24 08:47:54 2011 -0600
shader-interp: don't rely on gl_FragCoord.w
---
src/tests/shader-interp.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/tests/shader-interp.c b/src/tests/shader-interp.c
index 9e33f51..8ac049a 100644
--- a/src/tests/shader-interp.c
+++ b/src/tests/shader-interp.c
@@ -152,17 +152,19 @@ Init(void)
/**
* Perspective interpolation, converted to linear interpolation
+ * (put window position W in texcoord.w)
*/
static const char *VertShaderText2 =
"void main() {\n"
" vec4 pos = ftransform();\n"
" gl_TexCoord[0] = gl_MultiTexCoord0 * pos.w; \n"
+ " gl_TexCoord[0].w = pos.w; \n"
" gl_Position = pos;\n"
"}\n";
static const char *FragShaderText2 =
"void main() {\n"
- " float gray = gl_TexCoord[0].y * gl_FragCoord.w; \n"
+ " float gray = gl_TexCoord[0].y / gl_TexCoord[0].w; \n"
" gl_FragColor = vec4(gray); \n"
"}\n";
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