Mesa (master): glsl: Add void to _mesa_destroy_shader_compiler() argument list.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Fri Mar 25 16:23:07 UTC 2011


Module: Mesa
Branch: master
Commit: 28f1d6ab4913a9e37cacc7e903f8ce04bb3c8e1c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=28f1d6ab4913a9e37cacc7e903f8ce04bb3c8e1c

Author: José Fonseca <jfonseca at vmware.com>
Date:   Fri Mar 25 16:00:11 2011 +0000

glsl: Add void to _mesa_destroy_shader_compiler() argument list.

At least MSVC sees a distinction between foo() and foo(void) and warns
about it.

---

 src/glsl/glsl_parser_extras.h |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index b5c016f..6df0e16 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -268,8 +268,8 @@ extern "C" {
 extern int preprocess(void *ctx, const char **shader, char **info_log,
                       const struct gl_extensions *extensions, int api);
 
-extern void _mesa_destroy_shader_compiler();
-extern void _mesa_destroy_shader_compiler_caches();
+extern void _mesa_destroy_shader_compiler(void);
+extern void _mesa_destroy_shader_compiler_caches(void);
 
 #ifdef __cplusplus
 }




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