Mesa (master): Use proper source row stride when getting depth/ stencil texels.
Michel Dänzer
daenzer at kemper.freedesktop.org
Wed Mar 30 08:52:31 UTC 2011
Module: Mesa
Branch: master
Commit: b082e04619224b0affc46fb6953c0efd5685fc17
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b082e04619224b0affc46fb6953c0efd5685fc17
Author: Michel Dänzer <daenzer at vmware.com>
Date: Wed Mar 30 09:02:21 2011 +0200
Use proper source row stride when getting depth/stencil texels.
---
src/mesa/main/texgetimage.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 21d9140..db2cc84 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -159,6 +159,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
const GLuint *src = (const GLuint *) texImage->Data;
GLint img, row;
@@ -172,7 +173,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
_mesa_swap4((GLuint *) dest, width);
}
- src += width * row + width * height * img;
+ src += rowstride;
}
}
}
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