Mesa (7.10): Use proper source row stride when getting depth/stencil texels .
Michel Dänzer
daenzer at kemper.freedesktop.org
Wed Mar 30 09:19:04 UTC 2011
Module: Mesa
Branch: 7.10
Commit: 5bbaf1992c7715def090bbc30081fdd086998e7c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5bbaf1992c7715def090bbc30081fdd086998e7c
Author: Michel Dänzer <daenzer at vmware.com>
Date: Wed Mar 30 09:02:21 2011 +0200
Use proper source row stride when getting depth/stencil texels.
(cherry picked from commit b082e04619224b0affc46fb6953c0efd5685fc17)
---
src/mesa/main/texgetimage.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index c94f88e..800ee31 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -156,6 +156,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
const GLuint *src = (const GLuint *) texImage->Data;
GLint img, row;
@@ -169,7 +170,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
_mesa_swap4((GLuint *) dest, width);
}
- src += width * row + width * height * img;
+ src += rowstride;
}
}
}
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