Mesa (master): mesa: fix vertex array enable checking in check_valid_to_render()

Brian Paul brianp at kemper.freedesktop.org
Fri May 20 03:19:20 UTC 2011


Module: Mesa
Branch: master
Commit: 43bdabd47d98975b56a759954fb5f37d2942c101
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=43bdabd47d98975b56a759954fb5f37d2942c101

Author: Brian Paul <brianp at vmware.com>
Date:   Wed May 18 16:19:06 2011 -0600

mesa: fix vertex array enable checking in check_valid_to_render()

In particular, this fixes the case where a vertex shader only uses
generic vertex attributes (non-0th).  Before, we were no-op'ing the
glDrawArrays/Elements().

This fixes the new piglit pos-array test.

NOTE: This is a candidate for the 7.10 branch.

---

 src/mesa/main/api_validate.c |   34 ++++++++++++++++++++++++++++------
 1 files changed, 28 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 7c4652f..993519f 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -116,17 +116,39 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
       break;
 #endif
 
-#if FEATURE_ES1 || FEATURE_GL
+#if FEATURE_ES1
    case API_OPENGLES:
-   case API_OPENGL:
-      /* For regular OpenGL, only draw if we have vertex positions
-       * (regardless of whether or not we have a vertex program/shader). */
-      if (!ctx->Array.ArrayObj->Vertex.Enabled &&
-	  !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
+      /* For OpenGL ES, only draw if we have vertex positions
+       */
+      if (!ctx->Array.ArrayObj->Vertex.Enabled)
 	 return GL_FALSE;
       break;
 #endif
 
+#if FEATURE_GL
+   case API_OPENGL:
+      {
+         const struct gl_shader_program *vsProg =
+            ctx->Shader.CurrentVertexProgram;
+         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
+         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
+         if (haveVertexShader || haveVertexProgram) {
+            /* Draw regardless of whether or not we have any vertex arrays.
+             * (Ex: could draw a point using a constant vertex pos)
+             */
+            return GL_TRUE;
+         }
+         else {
+            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+             * array [0]).
+             */
+            return (ctx->Array.ArrayObj->Vertex.Enabled ||
+                    ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
+         }
+      }
+      break;
+#endif
+
    default:
       ASSERT_NO_FEATURE();
    }




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