Mesa (master): mesa: plug shader object functions into display list dispatch
Brian Paul
brianp at kemper.freedesktop.org
Thu May 26 03:09:14 UTC 2011
Module: Mesa
Branch: master
Commit: 001aa6c979f7795d8e48344c662a0546ae555f95
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=001aa6c979f7795d8e48344c662a0546ae555f95
Author: Brian Paul <brianp at vmware.com>
Date: Wed May 25 20:39:08 2011 -0600
mesa: plug shader object functions into display list dispatch
---
src/mesa/main/dlist.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 2f5dfa0..4bfcb6b 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -58,6 +58,7 @@
#include "pbo.h"
#include "queryobj.h"
#include "samplerobj.h"
+#include "shaderapi.h"
#include "teximage.h"
#include "mtypes.h"
#include "varray.h"
@@ -9995,6 +9996,7 @@ _mesa_create_save_table(void)
#endif
/* GL_ARB_shader_objects */
+ _mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
SET_Uniform1fARB(table, save_Uniform1fARB);
SET_Uniform2fARB(table, save_Uniform2fARB);
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