Mesa (master): svga: pass fragment shader to draw module
Brian Paul
brianp at kemper.freedesktop.org
Thu Nov 3 23:42:04 UTC 2011
Module: Mesa
Branch: master
Commit: 022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7
Author: Brian Paul <brianp at vmware.com>
Date: Thu Nov 3 17:40:56 2011 -0600
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <jfonseca at vmware.com>
---
src/gallium/drivers/svga/svga_context.h | 3 +++
src/gallium/drivers/svga/svga_pipe_fs.c | 5 +++++
src/gallium/drivers/svga/svga_swtnl_state.c | 4 ++++
3 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 86e5f23..8a6a717 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -45,6 +45,7 @@
#define SVGA_MAX_POINTSIZE 80.0
struct draw_vertex_shader;
+struct draw_fragment_shader;
struct svga_shader_result;
struct SVGACmdMemory;
struct util_bitmask;
@@ -68,6 +69,8 @@ struct svga_fragment_shader
{
struct svga_shader base;
+ struct draw_fragment_shader *draw_shader;
+
/** Mask of which generic varying variables are read by this shader */
unsigned generic_inputs;
/** Table mapping original TGSI generic indexes to low integers */
diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c
index 1eb2861..9aac546 100644
--- a/src/gallium/drivers/svga/svga_pipe_fs.c
+++ b/src/gallium/drivers/svga/svga_pipe_fs.c
@@ -28,6 +28,7 @@
#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "tgsi/tgsi_parse.h"
+#include "draw/draw_context.h"
#include "svga_context.h"
#include "svga_tgsi.h"
@@ -63,6 +64,8 @@ svga_create_fs_state(struct pipe_context *pipe,
svga_remap_generics(fs->generic_inputs, fs->generic_remap_table);
+ fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ);
+
if (SVGA_DEBUG & DEBUG_TGSI || 0) {
debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
__FUNCTION__, fs->base.id,
@@ -92,6 +95,8 @@ void svga_delete_fs_state(struct pipe_context *pipe, void *shader)
svga_hwtnl_flush_retry( svga );
+ draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
+
for (result = fs->base.results; result; result = tmp ) {
tmp = result->next;
diff --git a/src/gallium/drivers/svga/svga_swtnl_state.c b/src/gallium/drivers/svga/svga_swtnl_state.c
index ade5ab9..d7fa1aa 100644
--- a/src/gallium/drivers/svga/svga_swtnl_state.c
+++ b/src/gallium/drivers/svga/svga_swtnl_state.c
@@ -93,6 +93,10 @@ update_swtnl_draw( struct svga_context *svga,
draw_bind_vertex_shader(svga->swtnl.draw,
svga->curr.vs->draw_shader);
+ if (dirty & SVGA_NEW_FS)
+ draw_bind_fragment_shader(svga->swtnl.draw,
+ svga->curr.fs->draw_shader);
+
if (dirty & SVGA_NEW_VBUFFER)
draw_set_vertex_buffers(svga->swtnl.draw,
svga->curr.num_vertex_buffers,
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