Mesa (master): softpipe: fix memory leaks
Brian Paul
brianp at kemper.freedesktop.org
Mon Nov 7 21:25:14 UTC 2011
Module: Mesa
Branch: master
Commit: 89d6044b7b70304bdd9ebab734d8b1c0826cbdb8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=89d6044b7b70304bdd9ebab734d8b1c0826cbdb8
Author: Morgan Armand <morgan.devel at gmail.com>
Date: Mon Nov 7 19:37:48 2011 +0100
softpipe: fix memory leaks
This series of patches is a splitted version of my previous one, as suggested by Brian.
Signed-off-by: Brian Paul <brianp at vmware.com>
---
src/gallium/drivers/softpipe/sp_state_derived.c | 5 ++++-
src/gallium/drivers/softpipe/sp_state_shader.c | 3 +++
2 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c
index fd68808..f89d23c 100644
--- a/src/gallium/drivers/softpipe/sp_state_derived.c
+++ b/src/gallium/drivers/softpipe/sp_state_derived.c
@@ -295,9 +295,12 @@ update_polygon_stipple_pattern(struct softpipe_context *softpipe)
tex = util_pstipple_create_stipple_texture(&softpipe->pipe,
softpipe->poly_stipple.stipple);
pipe_resource_reference(&softpipe->pstipple.texture, tex);
+ pipe_resource_reference(&tex, NULL);
- view = util_pstipple_create_sampler_view(&softpipe->pipe, tex);
+ view = util_pstipple_create_sampler_view(&softpipe->pipe,
+ softpipe->pstipple.texture);
pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, view);
+ pipe_sampler_view_reference(&view, NULL);
}
diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c b/src/gallium/drivers/softpipe/sp_state_shader.c
index 3dd1f9e..612dcb3 100644
--- a/src/gallium/drivers/softpipe/sp_state_shader.c
+++ b/src/gallium/drivers/softpipe/sp_state_shader.c
@@ -207,6 +207,7 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
FREE((void *) state->shader.tokens);
+ FREE(state);
}
@@ -335,6 +336,8 @@ softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
draw_delete_geometry_shader(softpipe->draw,
(state) ? state->draw_data : 0);
+
+ FREE((void *) state->shader.tokens);
FREE(state);
}
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