Mesa (master): svga: don't crash/ assert if we fail to allocate a vertex buffer

Brian Paul brianp at kemper.freedesktop.org
Fri Nov 11 14:11:52 UTC 2011


Module: Mesa
Branch: master
Commit: 871dc64869fa371debf03735e215a12cf2ec1742
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=871dc64869fa371debf03735e215a12cf2ec1742

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Nov 10 09:54:26 2011 -0700

svga: don't crash/assert if we fail to allocate a vertex buffer

v2: check if pipe_buffer_map() returns NULL, and return NULL from
svga_vbuf_render_map_vertices().  Per Jose's suggestion.

Reviewed-by: José Fonseca <jfonseca at vmware.com>

---

 src/gallium/drivers/svga/svga_swtnl_backend.c |   29 +++++++++++++++++-------
 1 files changed, 20 insertions(+), 9 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_swtnl_backend.c b/src/gallium/drivers/svga/svga_swtnl_backend.c
index 15b1bb5..e149d21 100644
--- a/src/gallium/drivers/svga/svga_swtnl_backend.c
+++ b/src/gallium/drivers/svga/svga_swtnl_backend.c
@@ -96,7 +96,9 @@ svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
                                                 PIPE_BIND_VERTEX_BUFFER,
                                                 PIPE_USAGE_STREAM,
                                                 svga_render->vbuf_size);
-         assert(svga_render->vbuf);
+         /* The buffer allocation may fail if we run out of memory.
+          * The draw module's vbuf code should handle that without crashing.
+          */
       }
 
       svga->swtnl.new_vdecl = TRUE;
@@ -119,14 +121,23 @@ svga_vbuf_render_map_vertices( struct vbuf_render *render )
    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    struct svga_context *svga = svga_render->svga;
 
-   char *ptr = (char*)pipe_buffer_map(&svga->pipe,
-                                      svga_render->vbuf,
-                                      PIPE_TRANSFER_WRITE | 
-                                      PIPE_TRANSFER_FLUSH_EXPLICIT |
-                                      PIPE_TRANSFER_DISCARD |
-                                      PIPE_TRANSFER_UNSYNCHRONIZED,
-				      &svga_render->vbuf_transfer);
-   return ptr + svga_render->vbuf_offset;
+   if (svga_render->vbuf) {
+      char *ptr = (char*)pipe_buffer_map(&svga->pipe,
+                                         svga_render->vbuf,
+                                         PIPE_TRANSFER_WRITE |
+                                         PIPE_TRANSFER_FLUSH_EXPLICIT |
+                                         PIPE_TRANSFER_DISCARD |
+                                         PIPE_TRANSFER_UNSYNCHRONIZED,
+                                         &svga_render->vbuf_transfer);
+      if (ptr)
+         return ptr + svga_render->vbuf_offset;
+      else
+         return NULL;
+   }
+   else {
+      /* we probably ran out of memory when allocating the vertex buffer */
+      return NULL;
+   }
 }
 
 static void




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