Mesa (master): mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
yliu at kemper.freedesktop.org
Wed Nov 16 03:36:34 UTC 2011
Module: Mesa
Branch: master
Commit: 099c4e372df0acb2bda61ccf9e6538b3d8349ea3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=099c4e372df0acb2bda61ccf9e6538b3d8349ea3
Author: Yuanhan Liu <yuanhan.liu at linux.intel.com>
Date: Tue Nov 15 15:40:53 2011 +0800
mesa: make sure all lighting tables are updated before the computation
Make sure all lighting tables are updated before using the table to
calculate something, say using _SpotExpTable to calculate
_VP_inf_spot_attenuation.
Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/main/light.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index c27cf1d..60daa89 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1138,6 +1138,9 @@ compute_light_positions( struct gl_context *ctx )
TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
}
+ /* Make sure all the light tables are updated before the computation */
+ _mesa_validate_all_lighting_tables(ctx);
+
foreach (light, &ctx->Light.EnabledList) {
if (ctx->_NeedEyeCoords) {
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