Mesa (master): glsl: convervative_depth is not allowed in the vertex shader

Marek Olšák mareko at kemper.freedesktop.org
Tue Nov 22 19:57:09 UTC 2011


Module: Mesa
Branch: master
Commit: a92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d

Author: Marek Olšák <maraeo at gmail.com>
Date:   Sat Nov 19 16:45:46 2011 +0100

glsl: convervative_depth is not allowed in the vertex shader

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/glsl/glsl_parser_extras.cpp |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 53ce881..0b4ccac 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -256,7 +256,7 @@ struct _mesa_glsl_extension {
 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    /*                                  target availability  API availability */
    /* name                             VS     GS     FS     GL     ES         supported flag */
-   EXT(ARB_conservative_depth,         true,  false, true,  true,  false,     ARB_conservative_depth),
+   EXT(ARB_conservative_depth,         false, false, true,  true,  false,     ARB_conservative_depth),
    EXT(ARB_draw_buffers,               false, false, true,  true,  false,     dummy_true),
    EXT(ARB_draw_instanced,             true,  false, false, true,  false,     ARB_draw_instanced),
    EXT(ARB_explicit_attrib_location,   true,  false, true,  true,  false,     ARB_explicit_attrib_location),
@@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(EXT_texture_array,              true,  false, true,  true,  false,     EXT_texture_array),
    EXT(ARB_shader_texture_lod,         true,  false, true,  true,  false,     ARB_shader_texture_lod),
    EXT(ARB_shader_stencil_export,      false, false, true,  true,  false,     ARB_shader_stencil_export),
-   EXT(AMD_conservative_depth,         true,  false, true,  true,  false,     ARB_conservative_depth),
+   EXT(AMD_conservative_depth,         false, false, true,  true,  false,     ARB_conservative_depth),
    EXT(AMD_shader_stencil_export,      false, false, true,  true,  false,     ARB_shader_stencil_export),
    EXT(OES_texture_3D,                 true,  false, true,  false, true,      EXT_texture3D),
    EXT(OES_EGL_image_external,         true,  false, true,  false, true,      OES_EGL_image_external),




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