Mesa (master): swrast: s/FetchTexelf/FetchTexel/

Brian Paul brianp at kemper.freedesktop.org
Fri Oct 7 07:24:34 PDT 2011


Module: Mesa
Branch: master
Commit: 5ac96033c52eb2185b9b30bcbb40846d2216d0d3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=5ac96033c52eb2185b9b30bcbb40846d2216d0d3

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Oct  7 08:22:35 2011 -0600

swrast: s/FetchTexelf/FetchTexel/

---

 src/mesa/swrast/s_context.h   |    8 ++--
 src/mesa/swrast/s_texfetch.c  |   14 ++++----
 src/mesa/swrast/s_texfetch.h  |    2 +-
 src/mesa/swrast/s_texfilter.c |   78 ++++++++++++++++++++--------------------
 src/mesa/swrast/s_texrender.c |   34 +++++++++---------
 5 files changed, 68 insertions(+), 68 deletions(-)

diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index d7ad764..ec8451e 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -115,9 +115,9 @@ struct swrast_texture_image;
 /**
  * Fetch a texel from texture image at given position.
  */
-typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage,
-                                GLint col, GLint row, GLint img,
-                                GLfloat *texelOut);
+typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
+                               GLint col, GLint row, GLint img,
+                               GLfloat *texelOut);
 
 
 typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
@@ -144,7 +144,7 @@ struct swrast_texture_image
    GLint TexelSize;  /**< bytes per texel block */
 #endif
 
-   FetchTexelFuncF FetchTexelf;
+   FetchTexelFunc FetchTexel;
    StoreTexelFunc Store;
 
 #if 0
diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c
index 4bacf21..a854c3e 100644
--- a/src/mesa/swrast/s_texfetch.c
+++ b/src/mesa/swrast/s_texfetch.c
@@ -121,9 +121,9 @@ static void store_null_texel(struct swrast_texture_image *texImage,
  */
 static struct {
    gl_format Name;
-   FetchTexelFuncF Fetch1D;
-   FetchTexelFuncF Fetch2D;
-   FetchTexelFuncF Fetch3D;
+   FetchTexelFunc Fetch1D;
+   FetchTexelFunc Fetch2D;
+   FetchTexelFunc Fetch3D;
    StoreTexelFunc StoreTexel;
 }
 texfetch_funcs[MESA_FORMAT_COUNT] =
@@ -1250,7 +1250,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
 };
 
 
-FetchTexelFuncF
+FetchTexelFunc
 _mesa_get_texel_fetch_func(gl_format format, GLuint dims)
 {
 #ifdef DEBUG
@@ -1287,7 +1287,7 @@ _mesa_get_texel_store_func(gl_format format)
 
 
 /**
- * Initialize the texture image's FetchTexelf methods.
+ * Initialize the texture image's FetchTexel methods.
  */
 static void
 set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims)
@@ -1301,8 +1301,8 @@ set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims)
       format = _mesa_get_srgb_format_linear(format);
    }
 
-   texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
-   ASSERT(texImage->FetchTexelf);
+   texImage->FetchTexel = _mesa_get_texel_fetch_func(format, dims);
+   ASSERT(texImage->FetchTexel);
 }
 
 void
diff --git a/src/mesa/swrast/s_texfetch.h b/src/mesa/swrast/s_texfetch.h
index 19b196a..c98aa5c 100644
--- a/src/mesa/swrast/s_texfetch.h
+++ b/src/mesa/swrast/s_texfetch.h
@@ -32,7 +32,7 @@
 extern StoreTexelFunc
 _mesa_get_texel_store_func(gl_format format);
 
-extern FetchTexelFuncF
+extern FetchTexelFunc
 _mesa_get_texel_fetch_func(gl_format format, GLuint dims);
 
 void
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 121e0fc..f8b0fa1 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -815,7 +815,7 @@ sample_1d_nearest(struct gl_context *ctx,
       get_border_color(tObj, img, rgba);
    }
    else {
-      swImg->FetchTexelf(swImg, i, 0, 0, rgba);
+      swImg->FetchTexel(swImg, i, 0, 0, rgba);
    }
 }
 
@@ -852,13 +852,13 @@ sample_1d_linear(struct gl_context *ctx,
       get_border_color(tObj, img, t0);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, 0, 0, t0);
+      swImg->FetchTexel(swImg, i0, 0, 0, t0);
    }
    if (useBorderColor & I1BIT) {
       get_border_color(tObj, img, t1);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, 0, 0, t1);
+      swImg->FetchTexel(swImg, i1, 0, 0, t1);
    }
 
    lerp_rgba(rgba, a, t0, t1);
@@ -1082,7 +1082,7 @@ sample_2d_nearest(struct gl_context *ctx,
       get_border_color(tObj, img, rgba);
    }
    else {
-      swImg->FetchTexelf(swImg, i, j, 0, rgba);
+      swImg->FetchTexel(swImg, i, j, 0, rgba);
    }
 }
 
@@ -1127,25 +1127,25 @@ sample_2d_linear(struct gl_context *ctx,
       get_border_color(tObj, img, t00);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, j0, 0, t00);
+      swImg->FetchTexel(swImg, i0, j0, 0, t00);
    }
    if (useBorderColor & (I1BIT | J0BIT)) {
       get_border_color(tObj, img, t10);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, j0, 0, t10);
+      swImg->FetchTexel(swImg, i1, j0, 0, t10);
    }
    if (useBorderColor & (I0BIT | J1BIT)) {
       get_border_color(tObj, img, t01);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, j1, 0, t01);
+      swImg->FetchTexel(swImg, i0, j1, 0, t01);
    }
    if (useBorderColor & (I1BIT | J1BIT)) {
       get_border_color(tObj, img, t11);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, j1, 0, t11);
+      swImg->FetchTexel(swImg, i1, j1, 0, t11);
    }
 
    lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
@@ -1180,10 +1180,10 @@ sample_2d_linear_repeat(struct gl_context *ctx,
    linear_repeat_texel_location(width,  texcoord[0], &i0, &i1, &wi);
    linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
 
-   swImg->FetchTexelf(swImg, i0, j0, 0, t00);
-   swImg->FetchTexelf(swImg, i1, j0, 0, t10);
-   swImg->FetchTexelf(swImg, i0, j1, 0, t01);
-   swImg->FetchTexelf(swImg, i1, j1, 0, t11);
+   swImg->FetchTexel(swImg, i0, j0, 0, t00);
+   swImg->FetchTexel(swImg, i1, j0, 0, t10);
+   swImg->FetchTexel(swImg, i0, j1, 0, t01);
+   swImg->FetchTexel(swImg, i1, j1, 0, t11);
 
    lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
 }
@@ -1968,7 +1968,7 @@ sample_3d_nearest(struct gl_context *ctx,
       get_border_color(tObj, img, rgba);
    }
    else {
-      swImg->FetchTexelf(swImg, i, j, k, rgba);
+      swImg->FetchTexel(swImg, i, j, k, rgba);
    }
 }
 
@@ -2020,50 +2020,50 @@ sample_3d_linear(struct gl_context *ctx,
       get_border_color(tObj, img, t000);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, j0, k0, t000);
+      swImg->FetchTexel(swImg, i0, j0, k0, t000);
    }
    if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
       get_border_color(tObj, img, t100);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, j0, k0, t100);
+      swImg->FetchTexel(swImg, i1, j0, k0, t100);
    }
    if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
       get_border_color(tObj, img, t010);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, j1, k0, t010);
+      swImg->FetchTexel(swImg, i0, j1, k0, t010);
    }
    if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
       get_border_color(tObj, img, t110);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, j1, k0, t110);
+      swImg->FetchTexel(swImg, i1, j1, k0, t110);
    }
 
    if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
       get_border_color(tObj, img, t001);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, j0, k1, t001);
+      swImg->FetchTexel(swImg, i0, j0, k1, t001);
    }
    if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
       get_border_color(tObj, img, t101);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, j0, k1, t101);
+      swImg->FetchTexel(swImg, i1, j0, k1, t101);
    }
    if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
       get_border_color(tObj, img, t011);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, j1, k1, t011);
+      swImg->FetchTexel(swImg, i0, j1, k1, t011);
    }
    if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
       get_border_color(tObj, img, t111);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, j1, k1, t111);
+      swImg->FetchTexel(swImg, i1, j1, k1, t111);
    }
 
    /* trilinear interpolation of samples */
@@ -2584,7 +2584,7 @@ sample_nearest_rect(struct gl_context *ctx,
       if (col < 0 || col >= width || row < 0 || row >= height)
          get_border_color(tObj, img, rgba[i]);
       else
-         swImg->FetchTexelf(swImg, col, row, 0, rgba[i]);
+         swImg->FetchTexel(swImg, col, row, 0, rgba[i]);
    }
 }
 
@@ -2632,22 +2632,22 @@ sample_linear_rect(struct gl_context *ctx,
       if (useBorderColor & (I0BIT | J0BIT))
          get_border_color(tObj, img, t00);
       else
-         swImg->FetchTexelf(swImg, i0, j0, 0, t00);
+         swImg->FetchTexel(swImg, i0, j0, 0, t00);
 
       if (useBorderColor & (I1BIT | J0BIT))
          get_border_color(tObj, img, t10);
       else
-         swImg->FetchTexelf(swImg, i1, j0, 0, t10);
+         swImg->FetchTexel(swImg, i1, j0, 0, t10);
 
       if (useBorderColor & (I0BIT | J1BIT))
          get_border_color(tObj, img, t01);
       else
-         swImg->FetchTexelf(swImg, i0, j1, 0, t01);
+         swImg->FetchTexel(swImg, i0, j1, 0, t01);
 
       if (useBorderColor & (I1BIT | J1BIT))
          get_border_color(tObj, img, t11);
       else
-         swImg->FetchTexelf(swImg, i1, j1, 0, t11);
+         swImg->FetchTexel(swImg, i1, j1, 0, t11);
 
       lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
    }
@@ -2725,7 +2725,7 @@ sample_2d_array_nearest(struct gl_context *ctx,
       get_border_color(tObj, img, rgba);
    }
    else {
-      swImg->FetchTexelf(swImg, i, j, array, rgba);
+      swImg->FetchTexel(swImg, i, j, array, rgba);
    }
 }
 
@@ -2777,25 +2777,25 @@ sample_2d_array_linear(struct gl_context *ctx,
          get_border_color(tObj, img, t00);
       }
       else {
-	 swImg->FetchTexelf(swImg, i0, j0, array, t00);
+	 swImg->FetchTexel(swImg, i0, j0, array, t00);
       }
       if (useBorderColor & (I1BIT | J0BIT)) {
          get_border_color(tObj, img, t10);
       }
       else {
-	 swImg->FetchTexelf(swImg, i1, j0, array, t10);
+	 swImg->FetchTexel(swImg, i1, j0, array, t10);
       }
       if (useBorderColor & (I0BIT | J1BIT)) {
          get_border_color(tObj, img, t01);
       }
       else {
-	 swImg->FetchTexelf(swImg, i0, j1, array, t01);
+	 swImg->FetchTexel(swImg, i0, j1, array, t01);
       }
       if (useBorderColor & (I1BIT | J1BIT)) {
          get_border_color(tObj, img, t11);
       }
       else {
-	 swImg->FetchTexelf(swImg, i1, j1, array, t11);
+	 swImg->FetchTexel(swImg, i1, j1, array, t11);
       }
       
       /* trilinear interpolation of samples */
@@ -3034,7 +3034,7 @@ sample_1d_array_nearest(struct gl_context *ctx,
       get_border_color(tObj, img, rgba);
    }
    else {
-      swImg->FetchTexelf(swImg, i, array, 0, rgba);
+      swImg->FetchTexel(swImg, i, array, 0, rgba);
    }
 }
 
@@ -3078,13 +3078,13 @@ sample_1d_array_linear(struct gl_context *ctx,
       get_border_color(tObj, img, t0);
    }
    else {
-      swImg->FetchTexelf(swImg, i0, array, 0, t0);
+      swImg->FetchTexel(swImg, i0, array, 0, t0);
    }
    if (useBorderColor & (I1BIT | K0BIT)) {
       get_border_color(tObj, img, t1);
    }
    else {
-      swImg->FetchTexelf(swImg, i1, array, 0, t1);
+      swImg->FetchTexel(swImg, i1, array, 0, t1);
    }
 
    /* bilinear interpolation of samples */
@@ -3448,7 +3448,7 @@ sample_depth_texture( struct gl_context *ctx,
 
          if (col >= 0 && row >= 0 && col < width && row < height && 
              slice >= 0 && slice < depth) {
-            swImg->FetchTexelf(swImg, col, row, slice, &depthSample);
+            swImg->FetchTexel(swImg, col, row, slice, &depthSample);
          }
          else {
             depthSample = tObj->Sampler.BorderColor.f[0];
@@ -3517,13 +3517,13 @@ sample_depth_texture( struct gl_context *ctx,
                depth00 = tObj->Sampler.BorderColor.f[0];
             }
             else {
-               swImg->FetchTexelf(swImg, i0, j0, slice, &depth00);
+               swImg->FetchTexel(swImg, i0, j0, slice, &depth00);
             }
             if (useBorderTexel & (I1BIT | J0BIT)) {
                depth10 = tObj->Sampler.BorderColor.f[0];
             }
             else {
-               swImg->FetchTexelf(swImg, i1, j0, slice, &depth10);
+               swImg->FetchTexel(swImg, i1, j0, slice, &depth10);
             }
 
             if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
@@ -3531,13 +3531,13 @@ sample_depth_texture( struct gl_context *ctx,
                   depth01 = tObj->Sampler.BorderColor.f[0];
                }
                else {
-                  swImg->FetchTexelf(swImg, i0, j1, slice, &depth01);
+                  swImg->FetchTexel(swImg, i0, j1, slice, &depth01);
                }
                if (useBorderTexel & (I1BIT | J1BIT)) {
                   depth11 = tObj->Sampler.BorderColor.f[0];
                }
                else {
-                  swImg->FetchTexelf(swImg, i1, j1, slice, &depth11);
+                  swImg->FetchTexel(swImg, i1, j1, slice, &depth11);
                }
             }
             else {
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
index 6439528..47e458e 100644
--- a/src/mesa/swrast/s_texrender.c
+++ b/src/mesa/swrast/s_texrender.c
@@ -23,7 +23,7 @@ struct texture_renderbuffer
    struct gl_renderbuffer Base;   /**< Base class object */
    struct swrast_texture_image *TexImage;
    StoreTexelFunc Store;
-   FetchTexelFuncF Fetchf;
+   FetchTexelFunc Fetch;
    GLint Yoffset;                 /**< Layer for 1D array textures. */
    GLint Zoffset;                 /**< Layer for 2D array textures, or slice
 				   * for 3D textures
@@ -52,7 +52,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
       GLchan *rgbaOut = (GLchan *) values;
       for (i = 0; i < count; i++) {
          GLfloat rgba[4];
-         trb->Fetchf(trb->TexImage, x + i, y, z, rgba);
+         trb->Fetch(trb->TexImage, x + i, y, z, rgba);
          UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
       }
    }
@@ -60,7 +60,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
       GLushort *zValues = (GLushort *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
+         trb->Fetch(trb->TexImage, x + i, y, z, &flt);
          zValues[i] = (GLushort) (flt * 0xffff);
       }
    }
@@ -71,7 +71,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
       */
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
+         trb->Fetch(trb->TexImage, x + i, y, z, &flt);
 #if 0
          /* this should work, but doesn't (overflow due to low precision) */
          zValues[i] = (GLuint) (flt * scale);
@@ -85,7 +85,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
       GLuint *zValues = (GLuint *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
+         trb->Fetch(trb->TexImage, x + i, y, z, &flt);
          zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
       }
    }
@@ -93,7 +93,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
       GLuint *zValues = (GLuint *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
+         trb->Fetch(trb->TexImage, x + i, y, z, &flt);
          zValues[i] = (GLuint) (flt * 0xffffff);
       }
    }
@@ -116,7 +116,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
       GLchan *rgbaOut = (GLchan *) values;
       for (i = 0; i < count; i++) {
          GLfloat rgba[4];
-         trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+         trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
 				    z, rgba);
          UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
       }
@@ -125,7 +125,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
       GLushort *zValues = (GLushort *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+         trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
 				    z, &flt);
          zValues[i] = (GLushort) (flt * 0xffff);
       }
@@ -134,7 +134,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
       GLuint *zValues = (GLuint *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+         trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
 				    z, &flt);
 #if 0
          zValues[i] = (GLuint) (flt * 0xffffffff);
@@ -147,7 +147,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
       GLuint *zValues = (GLuint *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+         trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
 				    z, &flt);
          zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
       }
@@ -156,7 +156,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
       GLuint *zValues = (GLuint *) values;
       for (i = 0; i < count; i++) {
          GLfloat flt;
-         trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+         trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
 				    z, &flt);
          zValues[i] = (GLuint) (flt * 0xffffff);
       }
@@ -544,11 +544,11 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
       trb->Store = store_nop;
    }
 
-   if (!trb->TexImage->FetchTexelf) {
+   if (!trb->TexImage->FetchTexel) {
       _mesa_update_fetch_functions(trb->TexImage->Base.TexObject);
    }
-   trb->Fetchf = trb->TexImage->FetchTexelf;
-   assert(trb->Fetchf);
+   trb->Fetch = trb->TexImage->FetchTexel;
+   assert(trb->Fetch);
 
    if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
       trb->Yoffset = att->Zoffset;
@@ -592,17 +592,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
       break;
    /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */
    case MESA_FORMAT_SRGB8:
-      trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
+      trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
       trb->Base.DataType = CHAN_TYPE;
       trb->Base._BaseFormat = GL_RGBA;
       break;
    case MESA_FORMAT_SRGBA8:
-      trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
+      trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
       trb->Base.DataType = CHAN_TYPE;
       trb->Base._BaseFormat = GL_RGBA;
       break;
    case MESA_FORMAT_SARGB8:
-      trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target));
+      trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target));
       trb->Base.DataType = CHAN_TYPE;
       trb->Base._BaseFormat = GL_RGBA;
       break;



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