Mesa (master): svga: remove support for shader model 2.0

Brian Paul brianp at kemper.freedesktop.org
Tue Oct 11 15:56:10 UTC 2011


Module: Mesa
Branch: master
Commit: 94b219b9e2c20711078b1628cf1fa599a29bf67f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=94b219b9e2c20711078b1628cf1fa599a29bf67f

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Oct 11 09:30:09 2011 -0600

svga: remove support for shader model 2.0

We've been requiring SM 3.0 all along so this just removes unused code.

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>

---

 src/gallium/drivers/svga/Makefile.sources      |    1 -
 src/gallium/drivers/svga/svga_pipe_fs.c        |    3 -
 src/gallium/drivers/svga/svga_pipe_vs.c        |    3 -
 src/gallium/drivers/svga/svga_screen.c         |   38 ++--
 src/gallium/drivers/svga/svga_screen.h         |    3 -
 src/gallium/drivers/svga/svga_tgsi.c           |    7 +-
 src/gallium/drivers/svga/svga_tgsi_decl_sm20.c |  277 ------------------------
 src/gallium/drivers/svga/svga_tgsi_emit.h      |    5 -
 src/gallium/drivers/svga/svga_tgsi_insn.c      |   62 +-----
 9 files changed, 25 insertions(+), 374 deletions(-)

diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources
index 5e714fc..de4622b 100644
--- a/src/gallium/drivers/svga/Makefile.sources
+++ b/src/gallium/drivers/svga/Makefile.sources
@@ -37,7 +37,6 @@ C_SOURCES := \
 	svga_swtnl_draw.c \
 	svga_swtnl_state.c \
 	svga_tgsi.c \
-	svga_tgsi_decl_sm20.c \
 	svga_tgsi_decl_sm30.c \
 	svga_tgsi_insn.c \
 	svga_sampler_view.c \
diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c
index b71bc66..347341e 100644
--- a/src/gallium/drivers/svga/svga_pipe_fs.c
+++ b/src/gallium/drivers/svga/svga_pipe_fs.c
@@ -29,7 +29,6 @@
 #include "util/u_bitmask.h"
 #include "tgsi/tgsi_parse.h"
 
-#include "svga_screen.h"
 #include "svga_context.h"
 #include "svga_tgsi.h"
 #include "svga_hw_reg.h"
@@ -46,7 +45,6 @@ svga_create_fs_state(struct pipe_context *pipe,
                      const struct pipe_shader_state *templ)
 {
    struct svga_context *svga = svga_context(pipe);
-   struct svga_screen *svgascreen = svga_screen(pipe->screen);
    struct svga_fragment_shader *fs;
 
    fs = CALLOC_STRUCT(svga_fragment_shader);
@@ -60,7 +58,6 @@ svga_create_fs_state(struct pipe_context *pipe,
    tgsi_scan_shader(fs->base.tokens, &fs->base.info);
 
    fs->base.id = svga->debug.shader_id++;
-   fs->base.use_sm30 = svgascreen->use_ps30;
    
    if (SVGA_DEBUG & DEBUG_TGSI || 0) {
       debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c
index de8c919..11d1dc3 100644
--- a/src/gallium/drivers/svga/svga_pipe_vs.c
+++ b/src/gallium/drivers/svga/svga_pipe_vs.c
@@ -31,7 +31,6 @@
 #include "tgsi/tgsi_parse.h"
 #include "tgsi/tgsi_text.h"
 
-#include "svga_screen.h"
 #include "svga_context.h"
 #include "svga_tgsi.h"
 #include "svga_hw_reg.h"
@@ -101,7 +100,6 @@ svga_create_vs_state(struct pipe_context *pipe,
                      const struct pipe_shader_state *templ)
 {
    struct svga_context *svga = svga_context(pipe);
-   struct svga_screen *svgascreen = svga_screen(pipe->screen);
    struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
    if (!vs)
       return NULL;
@@ -126,7 +124,6 @@ svga_create_vs_state(struct pipe_context *pipe,
    }
 
    vs->base.id = svga->debug.shader_id++;
-   vs->base.use_sm30 = svgascreen->use_vs30;
 
    if (SVGA_DEBUG & DEBUG_TGSI || 0) {
       debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index a624cd9..7c4aa31 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -129,7 +129,7 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
    case PIPE_CAP_TWO_SIDED_STENCIL:
       return 1;
    case PIPE_CAP_GLSL:
-      return svgascreen->use_ps30 && svgascreen->use_vs30;
+      return 1;
    case PIPE_CAP_ANISOTROPIC_FILTER:
       return 1;
    case PIPE_CAP_POINT_SPRITE:
@@ -220,18 +220,18 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
-         return svgascreen->use_ps30 ? 512 : 96;
+         return 512;
       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
          return SVGA3D_MAX_NESTING_LEVEL;
       case PIPE_SHADER_CAP_MAX_INPUTS:
          return 10;
       case PIPE_SHADER_CAP_MAX_CONSTS:
-         return svgascreen->use_ps30 ? 224 : 16;
+         return 224;
       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
-            return svgascreen->use_ps30 ? 32 : 12;
+            return 32;
          return result.u;
       case PIPE_SHADER_CAP_MAX_ADDRS:
       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
@@ -243,7 +243,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
 	  */
          return 0;
       case PIPE_SHADER_CAP_MAX_PREDS:
-         return svgascreen->use_ps30 ? 1 : 0;
+         return 1;
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
          return 1;
       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
@@ -264,7 +264,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
-            return svgascreen->use_vs30 ? 512 : 256;
+            return 512;
          return result.u;
       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
@@ -280,17 +280,17 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
-            return svgascreen->use_vs30 ? 32 : 12;
+            return 32;
          return result.u;
       case PIPE_SHADER_CAP_MAX_ADDRS:
-         return svgascreen->use_vs30 ? 1 : 0;
+         return 1;
       case PIPE_SHADER_CAP_MAX_PREDS:
-         return svgascreen->use_vs30 ? 1 : 0;
+         return 1;
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
          return 1;
       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
-         return svgascreen->use_vs30 ? 1 : 0;
+         return 1;
       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
          return 0;
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
@@ -436,6 +436,7 @@ svga_screen_create(struct svga_winsys_screen *sws)
    struct svga_screen *svgascreen;
    struct pipe_screen *screen;
    SVGA3dDevCapResult result;
+   boolean use_vs30, use_ps30;
 
 #ifdef DEBUG
    SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
@@ -479,14 +480,18 @@ svga_screen_create(struct svga_winsys_screen *sws)
       svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
    }
 
-   svgascreen->use_ps30 =
+   use_ps30 =
       sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
       result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
 
-   svgascreen->use_vs30 =
+   use_vs30 =
       sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
       result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
 
+   /* we require Shader model 3.0 or later */
+   if (!use_ps30 || !use_vs30)
+      goto error2;
+
    /*
     * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
     * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
@@ -532,15 +537,6 @@ svga_screen_create(struct svga_winsys_screen *sws)
       }
    }
 
-#if 1
-   /* Shader model 2.0 is unsupported at the moment. */
-   if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
-      goto error2;
-#else
-   if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
-      svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
-#endif
-
    pipe_mutex_init(svgascreen->tex_mutex);
    pipe_mutex_init(svgascreen->swc_mutex);
 
diff --git a/src/gallium/drivers/svga/svga_screen.h b/src/gallium/drivers/svga/svga_screen.h
index 1c5eae8..97424fc 100644
--- a/src/gallium/drivers/svga/svga_screen.h
+++ b/src/gallium/drivers/svga/svga_screen.h
@@ -49,9 +49,6 @@ struct svga_screen
 
    SVGA3dHardwareVersion hw_version;
 
-   unsigned use_ps30;
-   unsigned use_vs30;
-   
    struct {
       boolean force_level_surface_view;
       boolean force_surface_view;
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index a93eca6..90a8423 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -136,8 +136,6 @@ boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
    return TRUE;
 }
 
-#define SVGA3D_PS_2X (SVGA3D_PS_20 | 1)
-#define SVGA3D_VS_2X (SVGA3D_VS_20 | 1)
 
 static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
 {
@@ -147,10 +145,10 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
 
    switch (emit->unit) {
    case PIPE_SHADER_FRAGMENT:
-      header.value = emit->use_sm30 ? SVGA3D_PS_30 : SVGA3D_PS_2X;
+      header.value = SVGA3D_PS_30;
       break;
    case PIPE_SHADER_VERTEX:
-      header.value = emit->use_sm30 ? SVGA3D_VS_30 : SVGA3D_VS_2X;
+      header.value = SVGA3D_VS_30;
       break;
    }
  
@@ -178,7 +176,6 @@ svga_tgsi_translate( const struct svga_shader *shader,
 
    memset(&emit, 0, sizeof(emit));
 
-   emit.use_sm30 = shader->use_sm30;
    emit.size = 1024;
    emit.buf = MALLOC(emit.size);
    if (emit.buf == NULL) {
diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm20.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm20.c
deleted file mode 100644
index 1ae9906..0000000
--- a/src/gallium/drivers/svga/svga_tgsi_decl_sm20.c
+++ /dev/null
@@ -1,277 +0,0 @@
-/**********************************************************
- * Copyright 2008-2009 VMware, Inc.  All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
-
-#include "pipe/p_shader_tokens.h"
-#include "tgsi/tgsi_parse.h"
-#include "util/u_memory.h"
-
-#include "svga_tgsi_emit.h"
-
-
-static boolean ps20_input( struct svga_shader_emitter *emit,
-                           struct tgsi_declaration_semantic semantic,
-                           unsigned idx )
-{
-   struct src_register reg;
-   SVGA3DOpDclArgs dcl;
-   SVGA3dShaderInstToken opcode;
-
-   opcode = inst_token( SVGA3DOP_DCL );
-   dcl.values[0] = 0;
-   dcl.values[1] = 0;
-
-   switch (semantic.Name) {
-   case TGSI_SEMANTIC_POSITION:
-      /* Special case:
-       */
-      reg = src_register( SVGA3DREG_MISCTYPE, 
-                          SVGA3DMISCREG_POSITION );
-      break;
-   case TGSI_SEMANTIC_COLOR:
-      reg = src_register( SVGA3DREG_INPUT, 
-                          semantic.Index );
-      break;
-   case TGSI_SEMANTIC_FOG:
-      assert(semantic.Index == 0);
-      reg = src_register( SVGA3DREG_TEXTURE, 0 );
-      break;
-   case TGSI_SEMANTIC_GENERIC:
-      reg = src_register( SVGA3DREG_TEXTURE,
-                          semantic.Index + 1 );
-      break;
-   default:
-      assert(0);
-      return TRUE;
-   }
-
-   emit->input_map[idx] = reg;
-
-   dcl.dst = dst( reg );
-
-   dcl.usage = 0;
-   dcl.index = 0;
-
-   dcl.values[0] |= 1<<31;
-
-   return  (emit_instruction(emit, opcode) &&
-            svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values)));
-}
-
-
-static boolean ps20_output( struct svga_shader_emitter *emit,
-                            struct tgsi_declaration_semantic semantic,
-                            unsigned idx )
-{
-   SVGA3dShaderDestToken reg;
-
-   switch (semantic.Name) {
-   case TGSI_SEMANTIC_COLOR:
-      if (semantic.Index < PIPE_MAX_COLOR_BUFS) {
-         unsigned cbuf = semantic.Index;
-
-         emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
-                                               emit->nr_hw_temp++ );
-         emit->temp_col[cbuf] = emit->output_map[idx];
-         emit->true_col[cbuf] = dst_register( SVGA3DREG_COLOROUT, 
-                                              semantic.Index );
-      }
-      else {
-         assert(0);
-         reg = dst_register( SVGA3DREG_COLOROUT, 0 );
-      }
-      break;
-   case TGSI_SEMANTIC_POSITION:
-      emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
-                                            emit->nr_hw_temp++ );
-      emit->temp_pos = emit->output_map[idx];
-      emit->true_pos = dst_register( SVGA3DREG_DEPTHOUT, 
-                                     semantic.Index );
-      break;
-   default:
-      assert(0);
-      reg = dst_register( SVGA3DREG_COLOROUT, 0 );
-      break;
-   }
-
-   return TRUE;
-}
-
-
-static boolean vs20_input( struct svga_shader_emitter *emit,
-                           struct tgsi_declaration_semantic semantic,
-                           unsigned idx )
-{
-   SVGA3DOpDclArgs dcl;
-   SVGA3dShaderInstToken opcode;
-
-   opcode = inst_token( SVGA3DOP_DCL );
-   dcl.values[0] = 0;
-   dcl.values[1] = 0;
-
-   emit->input_map[idx] = src_register( SVGA3DREG_INPUT, idx );
-   dcl.dst = dst_register( SVGA3DREG_INPUT, idx );
-
-   assert(dcl.dst.reserved0);
-
-   /* Mesa doesn't provide use with VS input semantics (they're
-    * actually pretty meaningless), so we just generate some plausible
-    * ones here.  This has to match what we declare in the vdecl code
-    * in svga_pipe_vertex.c.
-    */
-   if (idx == 0) {
-      dcl.usage = SVGA3D_DECLUSAGE_POSITION;
-      dcl.index = 0;
-   }
-   else {
-      dcl.usage = SVGA3D_DECLUSAGE_TEXCOORD;
-      dcl.index = idx - 1;
-   }
-
-   dcl.values[0] |= 1<<31;
-
-   return  (emit_instruction(emit, opcode) &&
-            svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values)));
-}
-
-
-static boolean vs20_output( struct svga_shader_emitter *emit,
-                         struct tgsi_declaration_semantic semantic,
-                         unsigned idx )
-{
-   /* Don't emit dcl instruction for vs20 inputs
-    */
-
-   /* Just build the register map table: 
-    */
-   switch (semantic.Name) {
-   case TGSI_SEMANTIC_POSITION:
-      assert(semantic.Index == 0);
-      emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
-                                            emit->nr_hw_temp++ );
-      emit->temp_pos = emit->output_map[idx];
-      emit->true_pos = dst_register( SVGA3DREG_RASTOUT, 
-                                     SVGA3DRASTOUT_POSITION);
-      break;
-   case TGSI_SEMANTIC_PSIZE:
-      assert(semantic.Index == 0);
-      emit->output_map[idx] = dst_register( SVGA3DREG_TEMP,
-                                            emit->nr_hw_temp++ );
-      emit->temp_psiz = emit->output_map[idx];
-      emit->true_psiz = dst_register( SVGA3DREG_RASTOUT, 
-                                      SVGA3DRASTOUT_PSIZE );
-      break;
-   case TGSI_SEMANTIC_FOG:
-      assert(semantic.Index == 0);
-      emit->output_map[idx] = dst_register( SVGA3DREG_TEXCRDOUT, 0 );
-      break;
-   case TGSI_SEMANTIC_COLOR:
-      /* oD0 */
-      emit->output_map[idx] = dst_register( SVGA3DREG_ATTROUT,
-                                            semantic.Index );
-      break;
-   case TGSI_SEMANTIC_GENERIC:
-      emit->output_map[idx] = dst_register( SVGA3DREG_TEXCRDOUT,
-                                            semantic.Index + 1 );
-      break;
-   default:
-      assert(0);
-      emit->output_map[idx] = dst_register(  SVGA3DREG_TEMP, 0 );
-      return FALSE;
-   }
-
-   return TRUE;
-}
-
-static boolean ps20_sampler( struct svga_shader_emitter *emit,
-                          struct tgsi_declaration_semantic semantic,
-                          unsigned idx )
-{
-   SVGA3DOpDclArgs dcl;
-   SVGA3dShaderInstToken opcode;
-
-   opcode = inst_token( SVGA3DOP_DCL );
-   dcl.values[0] = 0;
-   dcl.values[1] = 0;
-
-   dcl.dst = dst_register( SVGA3DREG_SAMPLER, idx );
-   dcl.type = svga_tgsi_sampler_type( emit, idx );
-
-   return  (emit_instruction(emit, opcode) &&
-            svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values)));
-}
-
-
-boolean svga_translate_decl_sm20( struct svga_shader_emitter *emit,
-                             const struct tgsi_full_declaration *decl )
-{
-   unsigned first = decl->Range.First;
-   unsigned last = decl->Range.Last;
-   unsigned semantic = 0;
-   unsigned semantic_idx = 0;
-   unsigned idx;
-   
-   if (decl->Declaration.Semantic) {
-      semantic = decl->Semantic.Name;
-      semantic_idx = decl->Semantic.Index;
-   }
-
-   for( idx = first; idx <= last; idx++ ) {
-      boolean ok;
-
-      switch (decl->Declaration.File) {
-      case TGSI_FILE_SAMPLER:
-         assert (emit->unit == PIPE_SHADER_FRAGMENT);
-         ok = ps20_sampler( emit, decl->Semantic, idx );
-         break;
-
-      case TGSI_FILE_INPUT:
-         if (emit->unit == PIPE_SHADER_VERTEX)
-            ok = vs20_input( emit, decl->Semantic, idx );
-         else
-            ok = ps20_input( emit, decl->Semantic, idx );
-         break;
-
-      case TGSI_FILE_OUTPUT:
-         if (emit->unit == PIPE_SHADER_VERTEX)
-            ok = vs20_output( emit, decl->Semantic, idx );
-         else
-            ok = ps20_output( emit, decl->Semantic, idx );
-         break;
-
-      default:
-         /* don't need to declare other vars */
-         ok = TRUE;
-      }
-
-      if (!ok)
-         return FALSE;
-   }
-
-   return TRUE;
-}
-
-
-
diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h
index fca396e..717a0af 100644
--- a/src/gallium/drivers/svga/svga_tgsi_emit.h
+++ b/src/gallium/drivers/svga/svga_tgsi_emit.h
@@ -50,8 +50,6 @@ struct svga_arl_consts {
 
 struct svga_shader_emitter
 {
-   boolean use_sm30;
-   
    unsigned size;
    char *buf;
    char *ptr;
@@ -147,9 +145,6 @@ boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
 boolean svga_shader_emit_instructions( struct svga_shader_emitter *emit,
                                        const struct tgsi_token *tokens );
 
-boolean svga_translate_decl_sm20( struct svga_shader_emitter *emit,
-                               const struct tgsi_full_declaration *decl );
-
 boolean svga_translate_decl_sm30( struct svga_shader_emitter *emit,
                                const struct tgsi_full_declaration *decl );
 
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index c528e69..0e8f63d 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -1083,16 +1083,8 @@ static boolean do_emit_sincos(struct svga_shader_emitter *emit,
 {
    src0 = scalar(src0, TGSI_SWIZZLE_X);
 
-   if (emit->use_sm30) {
-      return submit_op1( emit, inst_token( SVGA3DOP_SINCOS ),
-                         dst, src0 );
-   } else {
-      struct src_register const1 = get_sincos_const( emit, 0 );
-      struct src_register const2 = get_sincos_const( emit, 1 );
-
-      return submit_op3( emit, inst_token( SVGA3DOP_SINCOS ),
-                         dst, src0, const1, const2 );
-   }
+   return submit_op1( emit, inst_token( SVGA3DOP_SINCOS ),
+                      dst, src0 );
 }
 
 static boolean emit_sincos(struct svga_shader_emitter *emit,
@@ -1646,9 +1638,7 @@ static boolean emit_tex(struct svga_shader_emitter *emit,
    /* If doing compare processing or tex swizzle, need to put fetched color into
     * a temporary so it can be used as a source later on.
     */
-   if (compare ||
-       swizzle ||
-       (!emit->use_sm30 && dst.mask != TGSI_WRITEMASK_XYZW) ) {
+   if (compare || swizzle) {
       tex_result = get_temp( emit );
    }
    else {
@@ -1737,17 +1727,6 @@ static boolean emit_tex(struct svga_shader_emitter *emit,
                        emit->key.fkey.tex[unit].swizzle_a);
    }
 
-   if (!emit->use_sm30 &&
-       dst.mask != TGSI_WRITEMASK_XYZW &&
-       !compare &&
-       !swizzle) {
-      /* pre SM3.0 a TEX instruction can't have a writemask.  Do it as a
-       * separate step here.
-       */
-      if (!emit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src(tex_result) ))
-         return FALSE;
-   }
-
    return TRUE;
 }
 
@@ -2683,25 +2662,7 @@ static boolean emit_vs_preamble( struct svga_shader_emitter *emit )
 
 static boolean emit_ps_preamble( struct svga_shader_emitter *emit )
 {
-   unsigned i;
-
-   /* For SM20, need to initialize the temporaries we're using to hold
-    * color outputs to some value.  Shaders which don't set all of
-    * these values are likely to be rejected by the DX9 runtime.
-    */
-   if (!emit->use_sm30) {
-      struct src_register zero = get_zero_immediate( emit );
-      for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
-         if (SVGA3dShaderGetRegType(emit->true_col[i].value) != 0) {
-            
-            if (!submit_op1( emit,
-                             inst_token(SVGA3DOP_MOV),
-                             emit->temp_col[i],
-                             zero ))
-               return FALSE;
-         }
-      }
-   } else if (emit->ps_reads_pos && emit->info.reads_z) {
+   if (emit->ps_reads_pos && emit->info.reads_z) {
       /*
        * Assemble the position from various bits of inputs. Depth and W are
        * passed in a texcoord this is due to D3D's vPos not hold Z or W.
@@ -2752,9 +2713,6 @@ static boolean emit_ps_postamble( struct svga_shader_emitter *emit )
          return FALSE;
    }
 
-   /* Similarly for SM20 color outputs...  Luckily SM30 isn't so
-    * fragile.
-    */
    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       if (SVGA3dShaderGetRegType(emit->true_col[i].value) != 0) {
 
@@ -3050,9 +3008,6 @@ needs_to_create_zero( struct svga_shader_emitter *emit )
    int i;
 
    if (emit->unit == PIPE_SHADER_FRAGMENT) {
-      if (!emit->use_sm30)
-         return TRUE;
-
       if (emit->key.fkey.light_twoside)
          return TRUE;
 
@@ -3118,9 +3073,7 @@ needs_to_create_loop_const( struct svga_shader_emitter *emit )
 static INLINE boolean
 needs_to_create_sincos_consts( struct svga_shader_emitter *emit )
 {
-   return !emit->use_sm30 && (emit->info.opcode_count[TGSI_OPCODE_SIN] >= 1 ||
-                              emit->info.opcode_count[TGSI_OPCODE_COS] >= 1 ||
-                              emit->info.opcode_count[TGSI_OPCODE_SCS] >= 1);
+   return FALSE;
 }
 
 static INLINE boolean
@@ -3282,10 +3235,7 @@ boolean svga_shader_emit_instructions( struct svga_shader_emitter *emit,
          break;
 
       case TGSI_TOKEN_TYPE_DECLARATION:
-         if (emit->use_sm30)
-            ret = svga_translate_decl_sm30( emit, &parse.FullToken.FullDeclaration );
-         else
-            ret = svga_translate_decl_sm20( emit, &parse.FullToken.FullDeclaration );
+         ret = svga_translate_decl_sm30( emit, &parse.FullToken.FullDeclaration );
          if (!ret)
             goto done;
          break;




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