Mesa (master): mesa: Add dd_function_table::PrepareExecBegin
Chad Versace
chadversary at kemper.freedesktop.org
Tue Oct 18 18:44:21 UTC 2011
Module: Mesa
Branch: master
Commit: fd7c46f53f3a7ae5c67f3c44ba283eeb4f72b366
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=fd7c46f53f3a7ae5c67f3c44ba283eeb4f72b366
Author: Chad Versace <chad at chad-versace.us>
Date: Wed Sep 28 17:06:35 2011 -0700
mesa: Add dd_function_table::PrepareExecBegin
This hook allows the driver to prepare for a glBegin/glEnd.
i965 will use the hook to avoid avoid recursive calls to FLUSH_VERTICES
during a buffer resolve meta-op.
Detailed Justification
----------------------
When vertices are queued during a glBegin/glEnd block, those vertices must
of course be drawn before any rendering state changes. To enusure this,
Mesa calls FLUSH_VERTICES as a prehook to such state changes. Therefore,
FLUSH_VERTICES itself cannot change rendering state without falling into
a recursive trap.
This precludes meta-ops, namely i965 buffer resolves, from occuring while
any vertices are queued. To avoid that situation, i965 must satisfy the
following condition: that it queues no vertex if a buffer needs resolving.
To satisfy this, i965 will use the PrepareExecBegin hook to resolve all
buffers on entering a glBegin/glEnd block.
--------
v2: Don't add dd_function_table::CleanupExecEnd. Anholt and I discovered
that hook to be unnecessary.
Reviewed-by: Brian Paul <brianp at vmware.com>
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
src/mesa/drivers/common/driverfuncs.c | 1 +
src/mesa/main/dd.h | 8 ++++++++
src/mesa/vbo/vbo_exec_api.c | 3 +++
3 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 33da934..263d402 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -208,6 +208,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->ProgramStringNotify = _tnl_program_string;
driver->FlushVertices = NULL;
driver->SaveFlushVertices = NULL;
+ driver->PrepareExecBegin = NULL;
driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 4e017ae..8607008 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -861,6 +861,14 @@ struct dd_function_table {
void (*SaveFlushVertices)( struct gl_context *ctx );
/**
+ * \brief Hook for drivers to prepare for a glBegin/glEnd block
+ *
+ * This hook is called in vbo_exec_Begin() before any action, including
+ * state updates, occurs.
+ */
+ void (*PrepareExecBegin)( struct gl_context *ctx );
+
+ /**
* Give the driver the opportunity to hook in its own vtxfmt for
* compiling optimized display lists. This is called on each valid
* glBegin() during list compilation.
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 150589b..5f3ed9d 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -570,6 +570,9 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
+ if (ctx->Driver.PrepareExecBegin)
+ ctx->Driver.PrepareExecBegin(ctx);
+
if (ctx->NewState) {
_mesa_update_state( ctx );
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