Mesa (master): intel: Fix scatter/gather for depthstencil textures
Chad Versace
chadversary at kemper.freedesktop.org
Tue Oct 18 18:44:27 UTC 2011
Module: Mesa
Branch: master
Commit: ef6de0141ca7c9757ef40b3db18202b11ab2ec98
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ef6de0141ca7c9757ef40b3db18202b11ab2ec98
Author: Chad Versace <chad at chad-versace.us>
Date: Fri Oct 7 12:12:46 2011 -0700
intel: Fix scatter/gather for depthstencil textures
During anholt's MapTextureImage refactoring, the call to
intel_tex_image_s8z24_create_renderbuffers was missplaced. It needs to
occur *after* the miptree is allocated.
Reviewed-by: Eric Anholt <eric at anholt.net>
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
src/mesa/drivers/dri/intel/intel_tex.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 83ba50e..fff2dae 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -66,11 +66,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
*/
ctx->Driver.FreeTextureImageBuffer(ctx, image);
- if (intel->must_use_separate_stencil
- && image->TexFormat == MESA_FORMAT_S8_Z24) {
- intel_tex_image_s8z24_create_renderbuffers(intel, intel_image);
- }
-
if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
@@ -90,6 +85,11 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
*/
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+ if (intel->must_use_separate_stencil
+ && image->TexFormat == MESA_FORMAT_S8_Z24) {
+ intel_tex_image_s8z24_create_renderbuffers(intel, intel_image);
+ }
+
DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
__FUNCTION__, texobj, image->Level,
width, height, depth, intel_image->mt);
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