Mesa (master): glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Oct 24 20:43:16 UTC 2011
Module: Mesa
Branch: master
Commit: 2ecfa88548c6b3135101ae9b5a2ae83b1cef8784
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2ecfa88548c6b3135101ae9b5a2ae83b1cef8784
Author: Eric Anholt <eric at anholt.net>
Date: Fri Oct 21 15:17:16 2011 -0700
glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist. Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ir_variable.cpp | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 6ae3b1f..b5c575d 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
state->Const.MaxClipPlanes);
+ add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
+ state->Const.MaxVaryingFloats);
}
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