Mesa (master): st/mesa: tell VBO module to always unmap buffers before drawing
Brian Paul
brianp at kemper.freedesktop.org
Thu Oct 27 00:34:50 UTC 2011
Module: Mesa
Branch: master
Commit: 2997b458964b82c2cb7d0e57b3ead9371c4a8ea1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2997b458964b82c2cb7d0e57b3ead9371c4a8ea1
Author: Brian Paul <brianp at vmware.com>
Date: Tue Oct 25 17:41:12 2011 -0600
st/mesa: tell VBO module to always unmap buffers before drawing
Without this it's possible to wind up in a draw call with the
glBegin/End VBO still in a mapped state. This is a problem for
the SVGA3D driver and probably not good for other HW drivers.
---
src/mesa/state_tracker/st_context.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 6d4bc54..a181772 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -144,6 +144,10 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
/* we want all vertex data to be placed in buffer objects */
vbo_use_buffer_objects(ctx);
+
+ /* make sure that no VBOs are left mapped when we're drawing. */
+ vbo_always_unmap_buffers(ctx);
+
/* Need these flags:
*/
st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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