Mesa (master): mesa: Remove dead _mesa_sizeof_glsl_type().

Eric Anholt anholt at kemper.freedesktop.org
Mon Apr 16 20:34:12 UTC 2012


Module: Mesa
Branch: master
Commit: ecc4c361a68da9b858e8f3762fb43f39fb7e2a0e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ecc4c361a68da9b858e8f3762fb43f39fb7e2a0e

Author: Eric Anholt <eric at anholt.net>
Date:   Fri Apr 13 12:43:15 2012 -0700

mesa: Remove dead _mesa_sizeof_glsl_type().

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/shaderapi.c |   60 ---------------------------------------------
 src/mesa/main/shaderapi.h |    3 --
 2 files changed, 0 insertions(+), 63 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index e0f20b6..fd793a7 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -132,66 +132,6 @@ _mesa_free_shader_state(struct gl_context *ctx)
 
 
 /**
- * Return the size of the given GLSL datatype, in floats (components).
- */
-GLint
-_mesa_sizeof_glsl_type(GLenum type)
-{
-   switch (type) {
-   case GL_FLOAT:
-   case GL_INT:
-   case GL_UNSIGNED_INT:
-   case GL_BOOL:
-   case GL_SAMPLER_1D:
-   case GL_SAMPLER_2D:
-   case GL_SAMPLER_3D:
-   case GL_SAMPLER_CUBE:
-   case GL_SAMPLER_1D_SHADOW:
-   case GL_SAMPLER_2D_SHADOW:
-   case GL_SAMPLER_2D_RECT_ARB:
-   case GL_SAMPLER_2D_RECT_SHADOW_ARB:
-   case GL_SAMPLER_1D_ARRAY_EXT:
-   case GL_SAMPLER_2D_ARRAY_EXT:
-   case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
-   case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
-   case GL_SAMPLER_CUBE_SHADOW_EXT:
-   case GL_SAMPLER_EXTERNAL_OES:
-      return 1;
-   case GL_FLOAT_VEC2:
-   case GL_INT_VEC2:
-   case GL_UNSIGNED_INT_VEC2:
-   case GL_BOOL_VEC2:
-      return 2;
-   case GL_FLOAT_VEC3:
-   case GL_INT_VEC3:
-   case GL_UNSIGNED_INT_VEC3:
-   case GL_BOOL_VEC3:
-      return 3;
-   case GL_FLOAT_VEC4:
-   case GL_INT_VEC4:
-   case GL_UNSIGNED_INT_VEC4:
-   case GL_BOOL_VEC4:
-      return 4;
-   case GL_FLOAT_MAT2:
-   case GL_FLOAT_MAT2x3:
-   case GL_FLOAT_MAT2x4:
-      return 8; /* two float[4] vectors */
-   case GL_FLOAT_MAT3:
-   case GL_FLOAT_MAT3x2:
-   case GL_FLOAT_MAT3x4:
-      return 12; /* three float[4] vectors */
-   case GL_FLOAT_MAT4:
-   case GL_FLOAT_MAT4x2:
-   case GL_FLOAT_MAT4x3:
-      return 16;  /* four float[4] vectors */
-   default:
-      _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
-      return 1;
-   }
-}
-
-
-/**
  * Copy string from <src> to <dst>, up to maxLength characters, returning
  * length of <dst> in <length>.
  * \param src  the strings source
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 4886959..00c7d7f 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -39,9 +39,6 @@ struct _glapi_table;
 struct gl_context;
 struct gl_shader_program;
 
-extern GLint
-_mesa_sizeof_glsl_type(GLenum type);
-
 extern void
 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
                   GLsizei *length, const GLchar *src);




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