Mesa (master): glsl: Fix the prototype of textureProjGradOffset( sampler2DShadow)
Eric Anholt
anholt at kemper.freedesktop.org
Mon Apr 16 20:34:13 UTC 2012
Module: Mesa
Branch: master
Commit: b9fed9f3d537f4f28ea19996fe34463d15831411
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b9fed9f3d537f4f28ea19996fe34463d15831411
Author: Eric Anholt <eric at anholt.net>
Date: Mon Apr 16 11:43:47 2012 -0700
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/builtins/profiles/140.frag | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/builtins/profiles/140.frag b/src/glsl/builtins/profiles/140.frag
index ba616a1..3eeecd1 100644
--- a/src/glsl/builtins/profiles/140.frag
+++ b/src/glsl/builtins/profiles/140.frag
@@ -958,7 +958,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
-float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
+float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
/*
* The following texture functions are deprecated:
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