Mesa (master): docs/GL3: document r300 extension support

Marek Olšák mareko at kemper.freedesktop.org
Thu Jan 12 03:00:35 UTC 2012


Module: Mesa
Branch: master
Commit: 571e1947d0f9058a14b7f2b7798ebfacab1547a5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=571e1947d0f9058a14b7f2b7798ebfacab1547a5

Author: Marek Olšák <maraeo at gmail.com>
Date:   Thu Jan 12 03:27:27 2012 +0100

docs/GL3: document r300 extension support

---

 docs/GL3.txt |   48 ++++++++++++++++++++++++------------------------
 1 files changed, 24 insertions(+), 24 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 91f42ee..4dfca64 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -14,24 +14,24 @@ GL 3.0:
 
 GLSL 1.30                                             DONE
 glBindFragDataLocation, glGetFragDataLocation         DONE
-Conditional rendering (GL_NV_conditional_render)      DONE (i965, r600, swrast)
-Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r600, swrast)
-Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r600)
-Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r600)
+Conditional rendering (GL_NV_conditional_render)      DONE (i965, r300, r600, swrast)
+Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r300, r600, swrast)
+Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r300, r600)
+Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r300, r600)
 GL_EXT_packed_float                                   DONE (i965, r600)
 GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
 Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
-Framebuffer objects (GL_EXT_framebuffer_object)       DONE (i965, r600, swrast)
+Framebuffer objects (GL_EXT_framebuffer_object)       DONE (i965, r300, r600, swrast)
 Half-float                                            DONE
 Multisample blit                                      DONE
 Non-normalized Integer texture/framebuffer formats    ~50% done
 1D/2D Texture arrays                                  DONE
 Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
-GL_EXT_texture_compression_rgtc                       DONE (i965, r600, swrast)
+GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)
 Red and red/green texture formats                     DONE (i965, swrast, gallium)
 Transform feedback (GL_EXT_transform_feedback)        DONE (i965)
-Vertex array objects (GL_APPLE_vertex_array_object)   DONE (i965, r600, swrast)
+Vertex array objects (GL_APPLE_vertex_array_object)   DONE (i965, r300, r600, swrast)
 sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
 glClearBuffer commands                                DONE
 glGetStringi command                                  DONE
@@ -46,13 +46,13 @@ GL 3.1:
 
 GLSL 1.40                                             not started
 Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r600, swrast)
+Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, swrast)
 Primitive restart (GL_NV_primitive_restart)           DONE (r600)
 16 vertex texture image units                         DONE
 Texture buffer objs (GL_ARB_texture_buffer_object)    not started
-Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r600, swrast)
+Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, swrast)
 Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
-Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r600)
+Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
 
 
 GL 3.2:
@@ -60,14 +60,14 @@ GL 3.2:
 Core/compatibility profiles                           not started
 GLSL 1.50                                             not started
 Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r600, swrast)
-Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r600, swrast)
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, swrast)
-Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r600, swrast)
+BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
+Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
+Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, swrast)
 Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600)
 Multisample textures (GL_ARB_texture_multisample)     not started
 Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast)
-Fence objects (GL_ARB_sync)                           DONE (i965, r600, swrast)
+Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, swrast)
 GLX_ARB_create_context_profile                        DONE
 
 
@@ -75,13 +75,13 @@ GL 3.3:
 
 GLSL 3.30                                             not started
 GL_ARB_blend_func_extended                            not started
-GL_ARB_explicit_attrib_location                       DONE (i915, i965, r600, swrast)
-GL_ARB_occlusion_query2                               DONE (r600, swrast)
-GL_ARB_sampler_objects                                DONE (i965, r600)
-GL_ARB_texture_rgb10_a2ui                             DONE (gallium)
-GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r600, swrast)
+GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
+GL_ARB_occlusion_query2                               DONE (r300, r600, swrast)
+GL_ARB_sampler_objects                                DONE (i965, r300, r600)
+GL_ARB_texture_rgb10_a2ui                             DONE (r600)
+GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r300, r600, swrast)
 GL_ARB_timer_query                                    ~60% done (the EXT variant)
-GL_ARB_instanced_arrays                               DONE (r600)
+GL_ARB_instanced_arrays                               DONE (r300, r600)
 GL_ARB_vertex_type_2_10_10_10_rev                     DONE (r600)
 
 
@@ -105,7 +105,7 @@ GL_ARB_transform_feedback3                           not started
 GL 4.1:
 
 GLSL 4.1                                             not started
-GL_ARB_ES2_compatibility                             DONE (i965, r600)
+GL_ARB_ES2_compatibility                             DONE (i965, r300, r600)
 GL_ARB_get_program_binary                            not started
 GL_ARB_separate_shader_objects                       some infrastructure done
 GL_ARB_shader_precision                              not started
@@ -118,11 +118,11 @@ GLSL 4.2                                             not started
 GL_ARB_texture_compression_bptc                      not started
 GL_ARB_compressed_texture_pixel_storage              not started
 GL_ARB_shader_atomic_counters                        not started
-GL_ARB_texture_storage                               DONE (r600, swrast)
+GL_ARB_texture_storage                               DONE (r300, r600, swrast)
 GL_ARB_transform_feedback_instanced                  not started
 GL_ARB_base_instance                                 not started
 GL_ARB_shader_image_load_store                       not started
-GL_ARB_conservative_depth                            DONE (compiler)
+GL_ARB_conservative_depth                            DONE (softpipe)
 GL_ARB_shading_language_420pack                      not started
 GL_ARB_internalformat_query                          not started
 GL_ARB_map_buffer_alignment                          not started




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