Mesa (master): i965/gen5: Fix rendering of depth buffers without stencil [ v2]

Chad Versace chadversary at kemper.freedesktop.org
Wed Jan 18 01:28:37 UTC 2012


Module: Mesa
Branch: master
Commit: a6dd4bf5fcce2520ab199201fdd1ad155457d781
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a6dd4bf5fcce2520ab199201fdd1ad155457d781

Author: Chad Versace <chad.versace at linux.intel.com>
Date:   Tue Jan 17 15:41:46 2012 -0800

i965/gen5: Fix rendering of depth buffers without stencil [v2]

Fixes the following OGLConform tests on gen5:
    depth-stencil(misc.state_on.depth_int)
    fbo_db_ARBfp(basic.OnlyDepthBuffDrawBufferRender)

The problem was that, if the depth buffer's Mesa format was X8_Z24, then
we emitted the hardware format D24_UNORM_X8. But, on gen5, D24_UNORM_S8
must be emitted.

This bug was introduced by:
    commit d84a180417d1eabd680554970f1eaaa93abcd41e
    Author: Eric Anholt <eric at anholt.net>
    i965: Base HW depth format setup based on MESA_FORMAT, not bpp.

v2: Deref 'intel' directly. Move the branch for newer chipset to top.
    Quote the PRM. As requested by Ken.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43408
Note: This is a candidate for the 8.0 branch.
Reported-by: Xunx Fang <xunx.fang at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>

---

 src/mesa/drivers/dri/i965/brw_misc_state.c |   17 +++++++++++++++--
 1 files changed, 15 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index b6bca4b..8e59a47 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -223,10 +223,23 @@ brw_depthbuffer_format(struct brw_context *brw)
    case MESA_FORMAT_Z32_FLOAT:
       return BRW_DEPTHFORMAT_D32_FLOAT;
    case MESA_FORMAT_X8_Z24:
-      if (intel->gen >= 5)
+      if (intel->gen >= 6) {
 	 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
-      else /* Gen4 doesn't support X8; use S8 instead. */
+      } else {
+	 /* Use D24_UNORM_S8, not D24_UNORM_X8.
+	  *
+	  * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
+	  * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
+	  * 3DSTATE_DEPTH_BUFFER.Surface_Format).
+	  *
+	  * However, on Gen5, D24_UNORM_X8 may be used only if separate
+	  * stencil is enabled, and we never enable it. From the Ironlake PRM,
+	  * same section as above, Bit 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Buffer_Enable:
+	  *     If this field is disabled, the Surface Format of the depth
+	  *     buffer cannot be D24_UNORM_X8_UINT.
+	  */
 	 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+      }
    case MESA_FORMAT_S8_Z24:
       return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
    case MESA_FORMAT_Z32_FLOAT_X24S8:




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