Mesa (master): i965: Move loop over texture units into brw_populate_sampler_prog_key.

Kenneth Graunke kwg at kemper.freedesktop.org
Thu Jul 12 21:18:40 UTC 2012


Module: Mesa
Branch: master
Commit: fe911c1d433c6fddc8f1e1226286b26d635d6ad4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fe911c1d433c6fddc8f1e1226286b26d635d6ad4

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Sat Jun 16 13:50:03 2012 -0700

i965: Move loop over texture units into brw_populate_sampler_prog_key.

The whole reason I avoided this was because it might operate on a
brw_vertex_program or a brw_fragment_program.  However, that isn't a
problem: all we need is the gl_program base type.

This avoids awkwardly passing the loop counter 'i' as a parameter,
simplifies both callers, and also plumbs prog in place for future use.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/brw_program.h |    3 +-
 src/mesa/drivers/dri/i965/brw_vs.c      |    5 +-
 src/mesa/drivers/dri/i965/brw_wm.c      |  155 ++++++++++++++++---------------
 3 files changed, 81 insertions(+), 82 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 287994f..874238f 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -43,6 +43,7 @@ struct brw_sampler_prog_key_data {
 };
 
 void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
-				        struct brw_sampler_prog_key_data *key, int i);
+				        const struct gl_program *prog,
+				        struct brw_sampler_prog_key_data *key);
 
 #endif
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index bd703c7..7e69032 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -334,10 +334,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
    }
 
    /* _NEW_TEXTURE */
-   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
-      if (prog->TexturesUsed[i])
-	 brw_populate_sampler_prog_key_data(ctx, &key.tex, i);
-   }
+   brw_populate_sampler_prog_key_data(ctx, prog, &key.tex);
 
    /* BRW_NEW_VERTICES */
    for (i = 0; i < VERT_ATTRIB_MAX; i++) {
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 7194a73..587cc35 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -345,83 +345,88 @@ bool do_wm_prog(struct brw_context *brw,
 
 void
 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
-				   struct brw_sampler_prog_key_data *key,
-				   int i)
+				   const struct gl_program *prog,
+				   struct brw_sampler_prog_key_data *key)
 {
-   const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
-
-   if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
-      const struct gl_texture_object *t = unit->_Current;
-      const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
-      struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
-      int swizzles[SWIZZLE_NIL + 1] = {
-	 SWIZZLE_X,
-	 SWIZZLE_Y,
-	 SWIZZLE_Z,
-	 SWIZZLE_W,
-	 SWIZZLE_ZERO,
-	 SWIZZLE_ONE,
-	 SWIZZLE_NIL
-      };
-
-      if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
-	  img->_BaseFormat == GL_DEPTH_STENCIL) {
-	 /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface format
-	  * overrides because shadow comparison always returns the result of
-	  * the comparison in all channels anyway.
-	  */
-	 switch (sampler->DepthMode) {
-	 case GL_ALPHA:
-	    swizzles[0] = SWIZZLE_ZERO;
-	    swizzles[1] = SWIZZLE_ZERO;
-	    swizzles[2] = SWIZZLE_ZERO;
-	    swizzles[3] = SWIZZLE_X;
-	    break;
-	 case GL_LUMINANCE:
-	    swizzles[0] = SWIZZLE_X;
-	    swizzles[1] = SWIZZLE_X;
-	    swizzles[2] = SWIZZLE_X;
-	    swizzles[3] = SWIZZLE_ONE;
-	    break;
-	 case GL_INTENSITY:
-	    swizzles[0] = SWIZZLE_X;
-	    swizzles[1] = SWIZZLE_X;
-	    swizzles[2] = SWIZZLE_X;
-	    swizzles[3] = SWIZZLE_X;
-	    break;
-	 case GL_RED:
-	    swizzles[0] = SWIZZLE_X;
-	    swizzles[1] = SWIZZLE_ZERO;
-	    swizzles[2] = SWIZZLE_ZERO;
-	    swizzles[3] = SWIZZLE_ONE;
-	    break;
+   for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+      if (!prog->TexturesUsed[i])
+	 continue;
+
+      const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
+
+      if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
+	 const struct gl_texture_object *t = unit->_Current;
+	 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+	 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
+	 int swizzles[SWIZZLE_NIL + 1] = {
+	    SWIZZLE_X,
+	    SWIZZLE_Y,
+	    SWIZZLE_Z,
+	    SWIZZLE_W,
+	    SWIZZLE_ZERO,
+	    SWIZZLE_ONE,
+	    SWIZZLE_NIL
+	 };
+
+	 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
+	     img->_BaseFormat == GL_DEPTH_STENCIL) {
+	    /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface
+	     * format overrides because shadow comparison always returns the
+	     * result of the comparison in all channels anyway.
+	     */
+	    switch (sampler->DepthMode) {
+	    case GL_ALPHA:
+	       swizzles[0] = SWIZZLE_ZERO;
+	       swizzles[1] = SWIZZLE_ZERO;
+	       swizzles[2] = SWIZZLE_ZERO;
+	       swizzles[3] = SWIZZLE_X;
+	       break;
+	    case GL_LUMINANCE:
+	       swizzles[0] = SWIZZLE_X;
+	       swizzles[1] = SWIZZLE_X;
+	       swizzles[2] = SWIZZLE_X;
+	       swizzles[3] = SWIZZLE_ONE;
+	       break;
+	    case GL_INTENSITY:
+	       swizzles[0] = SWIZZLE_X;
+	       swizzles[1] = SWIZZLE_X;
+	       swizzles[2] = SWIZZLE_X;
+	       swizzles[3] = SWIZZLE_X;
+	       break;
+	    case GL_RED:
+	       swizzles[0] = SWIZZLE_X;
+	       swizzles[1] = SWIZZLE_ZERO;
+	       swizzles[2] = SWIZZLE_ZERO;
+	       swizzles[3] = SWIZZLE_ONE;
+	       break;
+	    }
 	 }
-      }
 
-      if (img->InternalFormat == GL_YCBCR_MESA) {
-	 key->yuvtex_mask |= 1 << i;
-	 if (img->TexFormat == MESA_FORMAT_YCBCR)
-	     key->yuvtex_swap_mask |= 1 << i;
-      }
+	 if (img->InternalFormat == GL_YCBCR_MESA) {
+	    key->yuvtex_mask |= 1 << i;
+	    if (img->TexFormat == MESA_FORMAT_YCBCR)
+		key->yuvtex_swap_mask |= 1 << i;
+	 }
 
-      key->swizzles[i] =
-	 MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
-		       swizzles[GET_SWZ(t->_Swizzle, 1)],
-		       swizzles[GET_SWZ(t->_Swizzle, 2)],
-		       swizzles[GET_SWZ(t->_Swizzle, 3)]);
-
-      if (sampler->MinFilter != GL_NEAREST &&
-	  sampler->MagFilter != GL_NEAREST) {
-	 if (sampler->WrapS == GL_CLAMP)
-	    key->gl_clamp_mask[0] |= 1 << i;
-	 if (sampler->WrapT == GL_CLAMP)
-	    key->gl_clamp_mask[1] |= 1 << i;
-	 if (sampler->WrapR == GL_CLAMP)
-	    key->gl_clamp_mask[2] |= 1 << i;
+	 key->swizzles[i] =
+	    MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
+			  swizzles[GET_SWZ(t->_Swizzle, 1)],
+			  swizzles[GET_SWZ(t->_Swizzle, 2)],
+			  swizzles[GET_SWZ(t->_Swizzle, 3)]);
+
+	 if (sampler->MinFilter != GL_NEAREST &&
+	     sampler->MagFilter != GL_NEAREST) {
+	    if (sampler->WrapS == GL_CLAMP)
+	       key->gl_clamp_mask[0] |= 1 << i;
+	    if (sampler->WrapT == GL_CLAMP)
+	       key->gl_clamp_mask[1] |= 1 << i;
+	    if (sampler->WrapR == GL_CLAMP)
+	       key->gl_clamp_mask[2] |= 1 << i;
+	 }
+      }
+      else {
+	 key->swizzles[i] = SWIZZLE_NOOP;
       }
-   }
-   else {
-      key->swizzles[i] = SWIZZLE_NOOP;
    }
 }
 
@@ -436,7 +441,6 @@ static void brw_wm_populate_key( struct brw_context *brw,
    const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
    GLuint lookup = 0;
    GLuint line_aa;
-   GLuint i;
 
    /* As a temporary measure we assume that all programs use dFdy() (and hence
     * need to be compiled differently depending on whether we're rendering to
@@ -514,10 +518,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
    key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
 
    /* _NEW_TEXTURE */
-   for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
-      if (prog->TexturesUsed[i])
-	 brw_populate_sampler_prog_key_data(ctx, &key->tex, i);
-   }
+   brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
 
    /* _NEW_BUFFERS */
    /*




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