Mesa (master): glsl: Don't resize arrays in uniform blocks.
Eric Anholt
anholt at kemper.freedesktop.org
Fri Jul 20 17:51:00 UTC 2012
Module: Mesa
Branch: master
Commit: 9feb403b0eb5365889cb01ca456a19247aaad502
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9feb403b0eb5365889cb01ca456a19247aaad502
Author: Eric Anholt <eric at anholt.net>
Date: Tue May 1 14:43:31 2012 -0700
glsl: Don't resize arrays in uniform blocks.
This is a requirement for std140 uniform blocks, and optional for
packed/shared blocks.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/linker.cpp | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7fbd834..dd22785 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1165,6 +1165,13 @@ update_array_sizes(struct gl_shader_program *prog)
!var->type->is_array())
continue;
+ /* GL_ARB_uniform_buffer_object says that std140 uniforms
+ * will not be eliminated. Since we always do std140, just
+ * don't resize arrays in UBOs.
+ */
+ if (var->uniform_block != -1)
+ continue;
+
unsigned int size = var->max_array_access;
for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
if (prog->_LinkedShaders[j] == NULL)
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