Mesa (master): mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.

Kenneth Graunke kwg at kemper.freedesktop.org
Mon Jul 23 06:01:21 UTC 2012


Module: Mesa
Branch: master
Commit: c3bc41011f9ffe648b7dd4915c6202b776cd1ab4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c3bc41011f9ffe648b7dd4915c6202b776cd1ab4

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Jul 19 13:41:34 2012 -0700

mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.

Calling glDeleteShader() should mark shaders as pending for deletion,
but shouldn't decrement the refcount every time.  Otherwise, repeated
glDeleteShader() is not safe.

This is particularly bad since glDeleteProgram() frees shaders: if you
first call glDeleteShader() on the shaders attached to the program (thus
decrementing the refcount), then called glDeleteProgram(), it would try
to free them again (decrementing the refcount another time), causing
a refcount > 0 assertion to fail.

Similar to commit d950a778.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/main/shaderapi.c |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6927368..7c97a63 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -346,10 +346,12 @@ delete_shader(struct gl_context *ctx, GLuint shader)
    if (!sh)
       return;
 
-   sh->DeletePending = GL_TRUE;
+   if (!sh->DeletePending) {
+      sh->DeletePending = GL_TRUE;
 
-   /* effectively, decr sh's refcount */
-   _mesa_reference_shader(ctx, &sh, NULL);
+      /* effectively, decr sh's refcount */
+      _mesa_reference_shader(ctx, &sh, NULL);
+   }
 }
 
 




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