Mesa (master): i965/blorp: Fixup scissoring of blits to window system buffers.

Paul Berry stereotype441 at kemper.freedesktop.org
Tue Jul 24 22:22:50 UTC 2012


Module: Mesa
Branch: master
Commit: 0dbec6ae07e7b3d566cc397ab09caa413e412846
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0dbec6ae07e7b3d566cc397ab09caa413e412846

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Fri Jul 13 18:30:55 2012 -0700

i965/blorp: Fixup scissoring of blits to window system buffers.

This patch modifies the order of operations in the blorp engine so
that clipping and scissoring are performed before adjusting the
coordinates to account for the difference in origin convention between
window system buffers and framebuffer objects.  Previously, we would
do clipping and scissoring after adjusting for origin conventions, so
we would get scissoring wrong in window system buffers.

Fixes Piglit test "fbo-scissor-blit window".

Reviewed-by: Chad Versace <chad.versace at linux.intel.com>

---

 src/mesa/drivers/dri/i965/brw_blorp_blit.cpp |   28 ++++++++++++++-----------
 1 files changed, 16 insertions(+), 12 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index eb79359..038489f 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -171,18 +171,6 @@ try_blorp_blit(struct intel_context *intel,
    if (src_mt->format != dst_mt->format)
       return false;
 
-   /* Account for the fact that in the system framebuffer, the origin is at
-    * the lower left.
-    */
-   if (read_fb->Name == 0) {
-      srcY0 = read_fb->Height - srcY0;
-      srcY1 = read_fb->Height - srcY1;
-   }
-   if (draw_fb->Name == 0) {
-      dstY0 = draw_fb->Height - dstY0;
-      dstY1 = draw_fb->Height - dstY1;
-   }
-
    /* Detect if the blit needs to be mirrored */
    bool mirror_x = false, mirror_y = false;
    fixup_mirroring(mirror_x, srcX0, srcX1);
@@ -213,6 +201,22 @@ try_blorp_blit(struct intel_context *intel,
       return true;
    }
 
+   /* Account for the fact that in the system framebuffer, the origin is at
+    * the lower left.
+    */
+   if (read_fb->Name == 0) {
+      GLint tmp = read_fb->Height - srcY0;
+      srcY0 = read_fb->Height - srcY1;
+      srcY1 = tmp;
+      mirror_y = !mirror_y;
+   }
+   if (draw_fb->Name == 0) {
+      GLint tmp = draw_fb->Height - dstY0;
+      dstY0 = draw_fb->Height - dstY1;
+      dstY1 = tmp;
+      mirror_y = !mirror_y;
+   }
+
    /* Get ready to blit.  This includes depth resolving the src and dst
     * buffers if necessary.
     */




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