Mesa (master): mesa: add back glGetnUniform*v() overflow error reporting

Dylan Noblesmith nobled at kemper.freedesktop.org
Tue Mar 13 18:35:11 UTC 2012


Module: Mesa
Branch: master
Commit: b536ac6b2bc54ad9bb6e58fbd307055e419a288f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b536ac6b2bc54ad9bb6e58fbd307055e419a288f

Author: Dylan Noblesmith <nobled at dreamwidth.org>
Date:   Thu Dec 22 21:05:38 2011 +0000

mesa: add back glGetnUniform*v() overflow error reporting

The error was removed in:

commit 719909698c67c287a393d2380278e7b7495ae018
Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Oct 18 16:01:49 2011 -0700

    mesa: Rewrite the way uniforms are tracked and handled

The GL_ARB_robustness spec doesn't say the implementation
should truncate the output, so just return after setting
the required error like it did before the above commit.

Also fixup an old comment and add an assert.

NOTE: This is a candidate for the 8.0 branch.

---

 src/mesa/main/uniform_query.cpp |   16 ++++++++++++----
 src/mesa/main/uniforms.c        |    2 +-
 2 files changed, 13 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 869f7d3..991df78 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
       const union gl_constant_value *const src =
 	 &uni->storage[offset * elements];
 
-      unsigned bytes = sizeof(uni->storage[0]) * elements;
-      if (bytes > (unsigned) bufSize) {
-	 elements = bufSize / sizeof(uni->storage[0]);
-	 bytes = bufSize;
+      assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
+             returnType == GLSL_TYPE_UINT);
+      /* The three (currently) supported types all have the same size,
+       * which is of course the same as their union. That'll change
+       * with glGetUniformdv()...
+       */
+      unsigned bytes = sizeof(src[0]) * elements;
+      if (bufSize < 0 || bytes > (unsigned) bufSize) {
+	 _mesa_error( ctx, GL_INVALID_OPERATION,
+	             "glGetnUniform*vARB(out of bounds: bufSize is %d,"
+	             " but %u bytes are required)", bufSize, bytes );
+	 return;
       }
 
       /* If the return type and the uniform's native type are "compatible,"
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index e0214a8..be1e172 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
    (void) params;
 
    /*
-   _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
+   _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
    */
    _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
                "(GL_ARB_gpu_shader_fp64 not implemented)");




More information about the mesa-commit mailing list