Mesa (master): glsl: Fix broken constant expression handling for <, <=, >, and >=.

Kenneth Graunke kwg at kemper.freedesktop.org
Tue May 8 19:28:45 UTC 2012


Module: Mesa
Branch: master
Commit: f72e9b2041e294c8ac2258ff3f2b923c39cbef83
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f72e9b2041e294c8ac2258ff3f2b923c39cbef83

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue May  8 12:04:45 2012 -0700

glsl: Fix broken constant expression handling for <, <=, >, and >=.

We were looping over all the vector components, but only dealing with
the first one.  This was masked by the fact that constant expression
handling on built-ins went through custom code for the lessThan()
/function/ rather than the ir_binop_less expression operator.

NOTE: This is a candidate for all release branches.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Olivier Galibert <galibert at pobox.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/ir_constant_expression.cpp |   18 +++++++++---------
 1 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 4e1714a..e724e3a 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -640,13 +640,13 @@ ir_expression::constant_expression_value()
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
 	 switch (op[0]->type->base_type) {
 	 case GLSL_TYPE_UINT:
-	    data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
+	    data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
 	    break;
 	 case GLSL_TYPE_INT:
-	    data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
+	    data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
 	    break;
 	 case GLSL_TYPE_FLOAT:
-	    data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
+	    data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
 	    break;
 	 default:
 	    assert(0);
@@ -676,13 +676,13 @@ ir_expression::constant_expression_value()
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
 	 switch (op[0]->type->base_type) {
 	 case GLSL_TYPE_UINT:
-	    data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
+	    data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
 	    break;
 	 case GLSL_TYPE_INT:
-	    data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
+	    data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
 	    break;
 	 case GLSL_TYPE_FLOAT:
-	    data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
+	    data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
 	    break;
 	 default:
 	    assert(0);
@@ -694,13 +694,13 @@ ir_expression::constant_expression_value()
       for (unsigned c = 0; c < op[0]->type->components(); c++) {
 	 switch (op[0]->type->base_type) {
 	 case GLSL_TYPE_UINT:
-	    data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
+	    data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
 	    break;
 	 case GLSL_TYPE_INT:
-	    data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
+	    data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
 	    break;
 	 case GLSL_TYPE_FLOAT:
-	    data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
+	    data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
 	    break;
 	 default:
 	    assert(0);




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