Mesa (draw-ply): draw: Dump transformed verticies to PLY format (WIP).

Jose Fonseca jrfonseca at kemper.freedesktop.org
Mon May 14 09:06:32 UTC 2012


Module: Mesa
Branch: draw-ply
Commit: 29b0b3ac7a6d25137bdfdf7d5e5b5bac1e332041
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=29b0b3ac7a6d25137bdfdf7d5e5b5bac1e332041

Author: José Fonseca <jfonseca at vmware.com>
Date:   Mon May 14 10:05:55 2012 +0100

draw: Dump transformed verticies to PLY format (WIP).

It's missing a lot of cases, but might be handy in the future.

---

 src/gallium/auxiliary/Makefile.sources     |    1 +
 src/gallium/auxiliary/draw/draw_context.c  |    5 +
 src/gallium/auxiliary/draw/draw_vbuf.h     |    4 +
 src/gallium/auxiliary/draw/draw_vbuf_ply.c |  623 ++++++++++++++++++++++++++++
 4 files changed, 633 insertions(+), 0 deletions(-)

diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources
index 277428b..2931544 100644
--- a/src/gallium/auxiliary/Makefile.sources
+++ b/src/gallium/auxiliary/Makefile.sources
@@ -33,6 +33,7 @@ C_SOURCES := \
 	draw/draw_pt_so_emit.c \
 	draw/draw_pt_util.c \
 	draw/draw_pt_vsplit.c \
+	draw/draw_vbuf_ply.c \
 	draw/draw_vertex.c \
 	draw/draw_vs.c \
 	draw/draw_vs_exec.c \
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index ad49ce7..f472902 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -39,6 +39,7 @@
 #include "draw_context.h"
 #include "draw_vs.h"
 #include "draw_gs.h"
+#include "draw_vbuf.h"
 
 #if HAVE_LLVM
 #include "gallivm/lp_bld_init.h"
@@ -624,6 +625,10 @@ void draw_set_render( struct draw_context *draw,
 		      struct vbuf_render *render )
 {
    draw->render = render;
+
+   if (0) {
+      draw->render = draw_vbuf_ply_create(draw->render);
+   }
 }
 
 
diff --git a/src/gallium/auxiliary/draw/draw_vbuf.h b/src/gallium/auxiliary/draw/draw_vbuf.h
index f10d185..3545deb 100644
--- a/src/gallium/auxiliary/draw/draw_vbuf.h
+++ b/src/gallium/auxiliary/draw/draw_vbuf.h
@@ -130,6 +130,10 @@ struct vbuf_render {
 
 
 
+struct vbuf_render *
+draw_vbuf_ply_create(struct vbuf_render *render);
+
+
 struct draw_stage *
 draw_vbuf_stage( struct draw_context *draw,
                  struct vbuf_render *render );
diff --git a/src/gallium/auxiliary/draw/draw_vbuf_ply.c b/src/gallium/auxiliary/draw/draw_vbuf_ply.c
new file mode 100644
index 0000000..df34f03
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vbuf_ply.c
@@ -0,0 +1,623 @@
+/**************************************************************************
+ *
+ * Copyright 2012 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_prim.h"
+#include "util/u_string.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_vbuf.h"
+
+
+struct vbuf_ply_render
+{
+   struct vbuf_render base;
+   struct vbuf_render *render;
+   void *vertex_buffer;
+   const struct vertex_info *vertex_info;
+   unsigned prim;
+};
+
+
+/** cast wrapper */
+static struct vbuf_ply_render *
+vbuf_ply_render(struct vbuf_render *vbr)
+{
+   return (struct vbuf_ply_render *) vbr;
+}
+
+
+static const struct vertex_info *
+ply_get_vertex_info(struct vbuf_render *vbr)
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+
+   ply->vertex_info = ply->render->get_vertex_info(ply->render);
+   return ply->vertex_info;
+}
+
+
+static boolean
+ply_allocate_vertices(struct vbuf_render *vbr,
+                          ushort vertex_size, ushort nr_vertices)
+{
+
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   
+   return ply->render->allocate_vertices(ply->render, vertex_size, nr_vertices);
+}
+
+
+static void
+ply_release_vertices(struct vbuf_render *vbr)
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   
+   return ply->render->release_vertices(ply->render);
+}
+
+
+static void *
+ply_map_vertices(struct vbuf_render *vbr)
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   ply->vertex_buffer = ply->render->map_vertices(ply->render);
+   return ply->vertex_buffer;
+}
+
+
+static void 
+ply_unmap_vertices(struct vbuf_render *vbr, 
+                       ushort min_index,
+                       ushort max_index )
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   ply->render->unmap_vertices(ply->render, min_index, max_index);
+}
+
+
+static void
+ply_set_primitive(struct vbuf_render *vbr, unsigned prim)
+{
+   vbuf_ply_render(vbr)->prim = prim;
+}
+
+
+typedef const float (*const_float4_ptr)[4];
+
+
+static INLINE const_float4_ptr get_vert( const void *vertex_buffer,
+                                         int index,
+                                         int stride )
+{
+   return (const_float4_ptr)((char *)vertex_buffer + index * stride);
+}
+
+
+static INLINE uint
+prims_for_vertices(uint prim, uint nr)
+{
+   switch (prim) {
+   case PIPE_PRIM_POINTS:
+      return nr;
+   case PIPE_PRIM_LINES:
+      return nr / 2;
+   case PIPE_PRIM_LINE_STRIP:
+      return nr - 1;
+   case PIPE_PRIM_LINE_LOOP:
+      return nr;
+   case PIPE_PRIM_TRIANGLES:
+      return nr / 3;
+   case PIPE_PRIM_TRIANGLE_STRIP:
+   case PIPE_PRIM_TRIANGLE_FAN:
+      return nr - 2 ;
+   case PIPE_PRIM_POLYGON:
+      return 1;
+   case PIPE_PRIM_QUADS:
+      return nr / 4;
+   case PIPE_PRIM_QUAD_STRIP:
+      return (nr - 2) / 2;
+   default:
+      return 0;
+   }
+}
+
+
+static unsigned ply_no = 0;
+
+static FILE *
+ply_open(struct vbuf_ply_render *ply, const ushort *indices, uint start, uint nr)
+{
+   const unsigned stride = ply->vertex_info->size * sizeof(float);
+   const void *vertex_buffer =
+      (void *) get_vert(ply->vertex_buffer, start, stride);
+   char filename[256];
+   FILE *fp;
+   unsigned i;
+
+   util_snprintf(filename, sizeof filename, "%04u.ply", ply_no++);
+
+   fp = fopen(filename, "wt");
+   if (!fp) {
+      return NULL;
+   }
+
+   fprintf(fp, "ply\n");
+   fprintf(fp, "format ascii 1.0\n");
+   fprintf(fp, "comment %s, prim = %s\n", indices ? "elements" : "arrays", u_prim_name(ply->prim));
+   fprintf(fp, "element vertex %u\n", nr);
+   fprintf(fp, "property float x\n");
+   fprintf(fp, "property float y\n");
+   fprintf(fp, "property float z\n");
+   fprintf(fp, "element face %u\n", prims_for_vertices(ply->prim, nr));
+   fprintf(fp, "property list uchar int vertex_index\n");
+   fprintf(fp, "end_header\n");
+   for (i = 0; i < nr; ++i) {
+      const float (*v)[4] =  get_vert(vertex_buffer, i, stride);
+      fprintf(fp, "%.9g %.9g %.9g\n", v[0][0], v[0][1], v[0][2]);
+   }
+
+   return fp;
+}
+
+
+/**
+ * draw elements / indexed primitives
+ */
+static void
+ply_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   FILE *fp;
+   unsigned i;
+
+   fp = ply_open(ply, indices, 0, nr);
+   if (fp) {
+
+      switch (ply->prim) {
+      case PIPE_PRIM_POINTS:
+#if 0
+         for (i = 0; i < nr; i++) {
+            ply->point( ply,
+                          get_vert(vertex_buffer, indices[i-0], stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_LINES:
+#if 0
+         for (i = 1; i < nr; i += 2) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, indices[i-1], stride),
+                         get_vert(vertex_buffer, indices[i-0], stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_LINE_STRIP:
+#if 0
+         for (i = 1; i < nr; i ++) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, indices[i-1], stride),
+                         get_vert(vertex_buffer, indices[i-0], stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_LINE_LOOP:
+#if 0
+         for (i = 1; i < nr; i ++) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, indices[i-1], stride),
+                         get_vert(vertex_buffer, indices[i-0], stride) );
+         }
+         if (nr) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, indices[nr-1], stride),
+                         get_vert(vertex_buffer, indices[0], stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_TRIANGLES:
+#if 0
+         for (i = 2; i < nr; i += 3) {
+            ply->triangle( ply,
+                             get_vert(vertex_buffer, indices[i-2], stride),
+                             get_vert(vertex_buffer, indices[i-1], stride),
+                             get_vert(vertex_buffer, indices[i-0], stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_TRIANGLE_STRIP:
+         for (i = 2; i < nr; ++i) {
+            fprintf(fp, "3 %u %u %u\n", 
+                          i-2,
+                          i+(i&1)-1,
+                          i-(i&1));
+         }
+         fprintf(fp, "\n");
+         break;
+
+      case PIPE_PRIM_TRIANGLE_FAN:
+#if 0
+         if (flatshade_first) {
+            for (i = 2; i < nr; i += 1) {
+               /* emit first non-spoke vertex as first vertex */
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride),
+                                get_vert(vertex_buffer, indices[0], stride) );
+            }
+         }
+         else {
+            for (i = 2; i < nr; i += 1) {
+               /* emit last non-spoke vertex as last vertex */
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[0], stride),
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride) );
+            }
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_QUADS:
+#if 0
+         /* GL quads don't follow provoking vertex convention */
+         if (flatshade_first) { 
+            /* emit last quad vertex as first triangle vertex */
+            for (i = 3; i < nr; i += 4) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-0], stride),
+                                get_vert(vertex_buffer, indices[i-3], stride),
+                                get_vert(vertex_buffer, indices[i-2], stride) );
+
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-0], stride),
+                                get_vert(vertex_buffer, indices[i-2], stride),
+                                get_vert(vertex_buffer, indices[i-1], stride) );
+            }
+         }
+         else {
+            /* emit last quad vertex as last triangle vertex */
+            for (i = 3; i < nr; i += 4) {
+               ply->triangle( ply,
+                             get_vert(vertex_buffer, indices[i-3], stride),
+                             get_vert(vertex_buffer, indices[i-2], stride),
+                             get_vert(vertex_buffer, indices[i-0], stride) );
+
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-2], stride),
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride) );
+            }
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_QUAD_STRIP:
+#if 0
+         /* GL quad strips don't follow provoking vertex convention */
+         if (flatshade_first) { 
+            /* emit last quad vertex as first triangle vertex */
+            for (i = 3; i < nr; i += 2) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-0], stride),
+                                get_vert(vertex_buffer, indices[i-3], stride),
+                                get_vert(vertex_buffer, indices[i-2], stride) );
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-0], stride),
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-3], stride) );
+            }
+         }
+         else {
+            /* emit last quad vertex as last triangle vertex */
+            for (i = 3; i < nr; i += 2) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-3], stride),
+                                get_vert(vertex_buffer, indices[i-2], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride) );
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-3], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride) );
+            }
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_POLYGON:
+#if 0
+         /* Almost same as tri fan but the _first_ vertex specifies the flat
+          * shading color.
+          */
+         if (flatshade_first) { 
+            /* emit first polygon  vertex as first triangle vertex */
+            for (i = 2; i < nr; i += 1) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[0], stride),
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride) );
+            }
+         }
+         else {
+            /* emit first polygon  vertex as last triangle vertex */
+            for (i = 2; i < nr; i += 1) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, indices[i-1], stride),
+                                get_vert(vertex_buffer, indices[i-0], stride),
+                                get_vert(vertex_buffer, indices[0], stride) );
+            }
+         }
+#endif
+         break;
+
+      default:
+         assert(0);
+      }
+
+      fclose(fp);
+   }
+
+   ply->render->draw_elements(ply->render, indices, nr);
+}
+
+
+/**
+ * This function is hit when the draw module is working in pass-through mode.
+ * It's up to us to convert the vertex array into point/line/tri prims.
+ */
+static void
+ply_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   FILE *fp;
+   unsigned i;
+
+   fp = ply_open(ply, NULL, start, nr);
+   if (fp) {
+
+      switch (ply->prim) {
+      case PIPE_PRIM_POINTS:
+#if 0
+         for (i = 0; i < nr; i++) {
+            ply->point( ply,
+                          get_vert(vertex_buffer, i-0, stride) );
+         }
+#endif
+         fprintf(fp, "%u", nr); 
+         for (i = 0; i < nr; ++i) {
+            fprintf(fp, " %u", i);
+         }
+         fprintf(fp, "\n");
+         break;
+
+      case PIPE_PRIM_LINES:
+#if 0
+         for (i = 1; i < nr; i += 2) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, i-1, stride),
+                         get_vert(vertex_buffer, i-0, stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_LINE_STRIP:
+#if 0
+         for (i = 1; i < nr; i ++) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, i-1, stride),
+                         get_vert(vertex_buffer, i-0, stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_LINE_LOOP:
+#if 0
+         for (i = 1; i < nr; i ++) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, i-1, stride),
+                         get_vert(vertex_buffer, i-0, stride) );
+         }
+         if (nr) {
+            ply->line( ply,
+                         get_vert(vertex_buffer, nr-1, stride),
+                         get_vert(vertex_buffer, 0, stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_TRIANGLES:
+#if 0
+         for (i = 2; i < nr; i += 3) {
+            ply->triangle( ply,
+                             get_vert(vertex_buffer, i-2, stride),
+                             get_vert(vertex_buffer, i-1, stride),
+                             get_vert(vertex_buffer, i-0, stride) );
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_TRIANGLE_STRIP:
+#if 0
+         if (flatshade_first) {
+            for (i = 2; i < nr; i++) {
+               /* emit first triangle vertex as first triangle vertex */
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-2, stride),
+                                get_vert(vertex_buffer, i+(i&1)-1, stride),
+                                get_vert(vertex_buffer, i-(i&1), stride) );
+            }
+         }
+         else {
+            for (i = 2; i < nr; i++) {
+               /* emit last triangle vertex as last triangle vertex */
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i+(i&1)-2, stride),
+                                get_vert(vertex_buffer, i-(i&1)-1, stride),
+                                get_vert(vertex_buffer, i-0, stride) );
+            }
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_TRIANGLE_FAN:
+         for (i = 2; i < nr; i += 1) {
+            fprintf(fp, "3 %u %u %u\n", 0, i - 1, i);
+         }
+         break;
+
+      case PIPE_PRIM_QUADS:
+#if 0
+         /* GL quads don't follow provoking vertex convention */
+         if (flatshade_first) { 
+            /* emit last quad vertex as first triangle vertex */
+            for (i = 3; i < nr; i += 4) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-0, stride),
+                                get_vert(vertex_buffer, i-3, stride),
+                                get_vert(vertex_buffer, i-2, stride) );
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-0, stride),
+                                get_vert(vertex_buffer, i-2, stride),
+                                get_vert(vertex_buffer, i-1, stride) );
+            }
+         }
+         else {
+            /* emit last quad vertex as last triangle vertex */
+            for (i = 3; i < nr; i += 4) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-3, stride),
+                                get_vert(vertex_buffer, i-2, stride),
+                                get_vert(vertex_buffer, i-0, stride) );
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-2, stride),
+                                get_vert(vertex_buffer, i-1, stride),
+                                get_vert(vertex_buffer, i-0, stride) );
+            }
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_QUAD_STRIP:
+#if 0
+         /* GL quad strips don't follow provoking vertex convention */
+         if (flatshade_first) { 
+            /* emit last quad vertex as first triangle vertex */
+            for (i = 3; i < nr; i += 2) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-0, stride),
+                                get_vert(vertex_buffer, i-3, stride),
+                                get_vert(vertex_buffer, i-2, stride) );
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-0, stride),
+                                get_vert(vertex_buffer, i-1, stride),
+                                get_vert(vertex_buffer, i-3, stride) );
+            }
+         }
+         else {
+            /* emit last quad vertex as last triangle vertex */
+            for (i = 3; i < nr; i += 2) {
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-3, stride),
+                                get_vert(vertex_buffer, i-2, stride),
+                                get_vert(vertex_buffer, i-0, stride) );
+               ply->triangle( ply,
+                                get_vert(vertex_buffer, i-1, stride),
+                                get_vert(vertex_buffer, i-3, stride),
+                                get_vert(vertex_buffer, i-0, stride) );
+            }
+         }
+#endif
+         break;
+
+      case PIPE_PRIM_POLYGON:
+         /* Almost same as tri fan but the _first_ vertex specifies the flat
+          * shading color.
+          */
+         fprintf(fp, "%u", nr); 
+         for (i = 0; i < nr; ++i) {
+            fprintf(fp, " %u", i);
+         }
+         fprintf(fp, "\n");
+         break;
+
+      default:
+         assert(0);
+      }
+
+      fclose(fp);
+   }
+
+   ply->render->draw_arrays(ply->render, start, nr);
+}
+
+
+
+static void
+ply_vbuf_destroy(struct vbuf_render *vbr)
+{
+   struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+   if (ply->render) {
+      ply->render->destroy(ply->render);
+   }
+   FREE(ply);
+}
+
+
+struct vbuf_render *
+draw_vbuf_ply_create(struct vbuf_render *render)
+{
+   struct vbuf_ply_render *ply;
+
+   ply = CALLOC_STRUCT(vbuf_ply_render);
+   if (!ply) {
+      return render;
+   }
+
+   ply->base.max_indices = render->max_indices;
+   ply->base.max_vertex_buffer_bytes = render->max_vertex_buffer_bytes;
+
+   ply->base.get_vertex_info = ply_get_vertex_info;
+   ply->base.allocate_vertices = ply_allocate_vertices;
+   ply->base.map_vertices = ply_map_vertices;
+   ply->base.unmap_vertices = ply_unmap_vertices;
+   ply->base.set_primitive = ply_set_primitive;
+   ply->base.draw_elements = ply_draw_elements;
+   ply->base.draw_arrays = ply_draw_arrays;
+   ply->base.release_vertices = ply_release_vertices;
+   ply->base.destroy = ply_vbuf_destroy;
+   ply->render = render;
+
+   return &ply->base;
+}




More information about the mesa-commit mailing list