Mesa (master): i965/msaa: Expand odd-sized MSAA surfaces to account for interleaving pattern.

Paul Berry stereotype441 at kemper.freedesktop.org
Fri May 25 15:45:30 UTC 2012


Module: Mesa
Branch: master
Commit: 52fcc36f11b12236eb4f960b65b17b047cf32efa
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=52fcc36f11b12236eb4f960b65b17b047cf32efa

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Thu May 10 17:52:09 2012 -0700

i965/msaa: Expand odd-sized MSAA surfaces to account for interleaving pattern.

Gen6 MSAA buffers (and Gen7 MSAA depth/stencil buffers) interleave
MSAA samples in a complex pattern that repeats every 2x2 pixel block.
Therefore, when allocating an MSAA buffer, we need to make sure to
allocate an integer number of 2x2 blocks; if we don't, then some of
the samples in the last row and column will be cut off.

Fixes piglit tests "EXT_framebuffer_multisample/unaligned-blit {2,4}
color msaa" on i965/Gen6.

Acked-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/drivers/dri/intel/intel_mipmap_tree.c |   45 +++++++++++++++++++++---
 1 files changed, 40 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 40cd3d0..13e7396 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -261,15 +261,50 @@ intel_miptree_create_for_renderbuffer(struct intel_context *intel,
 {
    struct intel_mipmap_tree *mt;
 
-   /* Adjust width/height for MSAA */
+   /* Adjust width/height for MSAA.
+    *
+    * In the Sandy Bridge PRM, volume 4, part 1, page 31, it says:
+    *
+    *     "Any of the other messages (sample*, LOD, load4) used with a
+    *      (4x) multisampled surface will in-effect sample a surface with
+    *      double the height and width as that indicated in the surface
+    *      state. Each pixel position on the original-sized surface is
+    *      replaced with a 2x2 of samples with the following arrangement:
+    *
+    *         sample 0 sample 2
+    *         sample 1 sample 3"
+    *
+    * Thus, when sampling from a multisampled texture, it behaves as though
+    * the layout in memory for (x,y,sample) is:
+    *
+    *      (0,0,0) (0,0,2)   (1,0,0) (1,0,2)
+    *      (0,0,1) (0,0,3)   (1,0,1) (1,0,3)
+    *
+    *      (0,1,0) (0,1,2)   (1,1,0) (1,1,2)
+    *      (0,1,1) (0,1,3)   (1,1,1) (1,1,3)
+    *
+    * However, the actual layout of multisampled data in memory is:
+    *
+    *      (0,0,0) (1,0,0)   (0,0,1) (1,0,1)
+    *      (0,1,0) (1,1,0)   (0,1,1) (1,1,1)
+    *
+    *      (0,0,2) (1,0,2)   (0,0,3) (1,0,3)
+    *      (0,1,2) (1,1,2)   (0,1,3) (1,1,3)
+    *
+    * This pattern repeats for each 2x2 pixel block.
+    *
+    * As a result, when calculating the size of our 4-sample buffer for
+    * an odd width or height, we have to align before scaling up because
+    * sample 3 is in that bottom right 2x2 block.
+    */
    if (num_samples > 4) {
       num_samples = 8;
-      width *= 4;
-      height *= 2;
+      width = ALIGN(width, 2) * 4;
+      height = ALIGN(height, 2) * 2;
    } else if (num_samples > 0) {
       num_samples = 4;
-      width *= 2;
-      height *= 2;
+      width = ALIGN(width, 2) * 2;
+      height = ALIGN(height, 2) * 2;
    }
 
    mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,




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