Mesa (master): glsl: add 'f' suffix to floats to silence MSVC warnings
Brian Paul
brianp at kemper.freedesktop.org
Tue Nov 6 15:11:27 UTC 2012
Module: Mesa
Branch: master
Commit: e9dd5895dd1efbe08138c1ef03be05c00b991a15
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e9dd5895dd1efbe08138c1ef03be05c00b991a15
Author: Brian Paul <brianp at vmware.com>
Date: Sun Nov 4 16:43:44 2012 -0700
glsl: add 'f' suffix to floats to silence MSVC warnings
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
---
src/glsl/ir.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 1c7aada..7b0a487 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -780,7 +780,7 @@ ir_constant::get_float_component(unsigned i) const
case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
- case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
default: assert(!"Should not get here."); break;
}
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