Mesa (master): st/mesa: fix computation of last_level during texture creation
Marek Olšák
mareko at kemper.freedesktop.org
Mon Nov 12 20:38:28 UTC 2012
Module: Mesa
Branch: master
Commit: 6dd839f23a8ee7b6853f7320a2715df44040b358
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6dd839f23a8ee7b6853f7320a2715df44040b358
Author: Marek Olšák <maraeo at gmail.com>
Date: Sun Nov 11 16:29:00 2012 +0100
st/mesa: fix computation of last_level during texture creation
Array textures were broken.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/state_tracker/st_cb_texture.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 9619dd2..f06814f 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -384,10 +384,8 @@ guess_and_alloc_texture(struct st_context *st,
}
else {
/* alloc space for a full mipmap */
- GLuint l2width = util_logbase2(width);
- GLuint l2height = util_logbase2(height);
- GLuint l2depth = util_logbase2(depth);
- lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
+ lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
+ width, height, depth) - 1;
}
/* Save the level=0 dimensions */
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