Mesa (gles3): mesa: Allow glGet* queries on ARB_fragment/ vertex_shader data in ES 3

Matt Turner mattst88 at kemper.freedesktop.org
Tue Nov 20 04:19:40 UTC 2012


Module: Mesa
Branch: gles3
Commit: 2ad06f332830a717339fe42e92451988ebd21f80
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2ad06f332830a717339fe42e92451988ebd21f80

Author: Matt Turner <mattst88 at gmail.com>
Date:   Sat Nov 17 16:38:05 2012 -0800

mesa: Allow glGet* queries on ARB_fragment/vertex_shader data in ES 3

Fixes uniform_buffer_object_implementation_dependent_limits in
es3conform.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/main/get.c              |   11 +++++++++++
 src/mesa/main/get_hash_params.py |   14 +++++++-------
 2 files changed, 18 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 9b9d995..b28cf6b 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -301,6 +301,12 @@ static const int extra_texture_buffer_object[] = {
    EXTRA_END
 };
 
+static const int extra_ARB_fragment_shader_api_es3[] = {
+   EXT(ARB_fragment_shader),
+   EXTRA_API_ES3,
+   EXTRA_END
+};
+
 static const int extra_ARB_framebuffer_object_EXT_framebuffer_multisample_api_es3[] = {
    EXT(ARB_framebuffer_object),
    EXT(EXT_framebuffer_multisample),
@@ -332,6 +338,11 @@ static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
    EXTRA_END
 };
 
+static const int extra_ARB_vertex_shader_api_es3[] = {
+   EXT(ARB_vertex_shader),
+   EXTRA_API_ES3,
+   EXTRA_END
+};
 
 EXTRA_EXT(ARB_ES2_compatibility);
 EXTRA_EXT(ARB_texture_cube_map);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 730eedc..944742a 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -232,13 +232,6 @@ descriptor=[
 # GL_OES_point_sprite
   [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ],
 
-# GL_ARB_fragment_shader
-  [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader" ],
-
-# GL_ARB_vertex_shader
-  [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader" ],
-  [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
-
 # GL_EXT_texture_lod_bias
   [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
 ]},
@@ -670,6 +663,13 @@ descriptor=[
   [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback_api_es3" ],
   [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback_api_es3" ],
 
+# GL_ARB_fragment_shader
+  [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader_api_es3" ],
+
+# GL_ARB_vertex_shader
+  [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader_api_es3" ],
+  [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
+
 # GL_ARB_framebuffer_object
   [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample_api_es3" ],
 




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