Mesa (gles3): meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Chad Versace
chadversary at kemper.freedesktop.org
Wed Nov 21 17:30:26 UTC 2012
Module: Mesa
Branch: gles3
Commit: b338510e59abadf77be73706034ec587df6a021c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b338510e59abadf77be73706034ec587df6a021c
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Mon Nov 19 21:51:25 2012 -0800
meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.c | 24 +++++++++++++-----------
1 files changed, 13 insertions(+), 11 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 417dbd0..8a19d52 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3101,18 +3101,19 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
sampler->func, sampler->texcoords);
}
else {
- vs_source =
- "#version 130\n"
- "in vec2 position;\n"
- "in vec3 textureCoords;\n"
- "out vec3 texCoords;\n"
- "void main()\n"
- "{\n"
- " texCoords = textureCoords;\n"
- " gl_Position = vec4(position, 0.0, 1.0);\n"
- "}\n";
+ vs_source = ralloc_asprintf(mem_ctx,
+ "#version %s\n"
+ "in vec2 position;\n"
+ "in vec3 textureCoords;\n"
+ "out vec3 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " texCoords = textureCoords;\n"
+ " gl_Position = vec4(position, 0.0, 1.0);\n"
+ "}\n",
+ _mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
- "#version 130\n"
+ "#version %s\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out vec4 out_color;\n"
@@ -3121,6 +3122,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
"{\n"
" out_color = texture(texSampler, %s);\n"
"}\n",
+ _mesa_is_desktop_gl(ctx) ? "130" : "300 es",
sampler->type,
sampler->texcoords);
}
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