Mesa (master): mesa: Set dispatch pointer for glShaderBinary

Ian Romanick idr at kemper.freedesktop.org
Fri Sep 28 16:11:49 UTC 2012


Module: Mesa
Branch: master
Commit: 66b956618ec8c5a46fca9d8ec9c54643bb178722
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=66b956618ec8c5a46fca9d8ec9c54643bb178722

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Sep  5 07:49:50 2012 -0700

mesa: Set dispatch pointer for glShaderBinary

NOTE: This is a candiate for stable branches

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/main/shaderapi.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c2ec1fa..2690279 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
    /* GL_ARB_ES2_compatibility */
    SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
    SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+   SET_ShaderBinary(exec, _mesa_ShaderBinary);
 
    /* GL_ARB_blend_func_extended */
    SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);




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