Mesa (master): graw: Set the vertex shader constant buffer.
Jose Fonseca
jrfonseca at kemper.freedesktop.org
Thu Apr 25 15:36:24 UTC 2013
Module: Mesa
Branch: master
Commit: 74d1153c9c3f5f88ad3fa1819d54f5b574b2e37f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=74d1153c9c3f5f88ad3fa1819d54f5b574b2e37f
Author: José Fonseca <jfonseca at vmware.com>
Date: Thu Apr 25 14:06:50 2013 +0100
graw: Set the vertex shader constant buffer.
We were setting the fragment shader, which wasn't needed.
---
src/gallium/tests/graw/vs-test.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/tests/graw/vs-test.c b/src/gallium/tests/graw/vs-test.c
index 61f6a93..1ab6732 100644
--- a/src/gallium/tests/graw/vs-test.c
+++ b/src/gallium/tests/graw/vs-test.c
@@ -111,7 +111,7 @@ static void init_fs_constbuf( void )
pipe_set_constant_buffer(ctx,
- PIPE_SHADER_FRAGMENT, 0,
+ PIPE_SHADER_VERTEX, 0,
constbuf);
}
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