Mesa (master): draw: use the vertex size
Zack Rusin
zack at kemper.freedesktop.org
Sat Aug 3 00:15:32 UTC 2013
Module: Mesa
Branch: master
Commit: 2e46a1dcb33618f2873ebaaeb3ffe238f11a31a3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2e46a1dcb33618f2873ebaaeb3ffe238f11a31a3
Author: Zack Rusin <zackr at vmware.com>
Date: Fri Aug 2 01:48:36 2013 -0400
draw: use the vertex size
Instead of using the magical 4 use the above computed
vertex size. Doesn't change the behavior, just makes the code
a bit cleaner.
Signed-off-by: Zack Rusin <zackr at vmware.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
---
src/gallium/auxiliary/draw/draw_pipe_vbuf.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index d3b38eb..092440e 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -250,7 +250,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
}
hw_key.nr_elements = vbuf->vinfo->num_attribs;
- hw_key.output_stride = vbuf->vinfo->size * 4;
+ hw_key.output_stride = vbuf->vertex_size;
/* Don't bother with caching at this stage:
*/
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