Mesa (master): gen7 depth surface: calculate depth (array size) for depth surface
Jordan Justen
jljusten at kemper.freedesktop.org
Sun Aug 4 18:55:54 UTC 2013
Module: Mesa
Branch: master
Commit: bc1acaa4269f027b1b64a640f93df7a5c408cc17
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bc1acaa4269f027b1b64a640f93df7a5c408cc17
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Tue Jul 9 15:16:35 2013 -0700
gen7 depth surface: calculate depth (array size) for depth surface
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/mesa/drivers/dri/i965/gen7_blorp.cpp | 2 ++
src/mesa/drivers/dri/i965/gen7_misc_state.c | 3 +++
2 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index b94e9d1..618fe59 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -664,6 +664,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t tile_mask_x, tile_mask_y;
uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
uint32_t surftype;
+ unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
brw_get_depthstencil_tile_masks(params->depth.mt,
@@ -680,6 +681,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
+ depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index e460ccc..f0f8b5d 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -44,6 +44,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
+ unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
@@ -56,6 +57,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
rb = (struct gl_renderbuffer*) irb;
if (rb) {
+ depth = MAX2(rb->Depth, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
@@ -69,6 +71,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
+ depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
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