Mesa (master): glsl: Add built-ins from ARB_shader_bit_encoding to ARB_gpu_shader5.
Matt Turner
mattst88 at kemper.freedesktop.org
Tue Aug 27 22:09:32 UTC 2013
Module: Mesa
Branch: master
Commit: ac74de37109b62ca092827ca263de1935e2d1c08
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ac74de37109b62ca092827ca263de1935e2d1c08
Author: Matt Turner <mattst88 at gmail.com>
Date: Tue Aug 6 21:45:30 2013 -0700
glsl: Add built-ins from ARB_shader_bit_encoding to ARB_gpu_shader5.
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
---
src/glsl/builtins/profiles/ARB_gpu_shader5.glsl | 20 ++++++++++++++++++++
1 files changed, 20 insertions(+), 0 deletions(-)
diff --git a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
index 3f76283..0baea3c 100644
--- a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
+++ b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl
@@ -59,3 +59,23 @@ float fma(float a, float b, float c);
vec2 fma(vec2 a, vec2 b, vec2 c);
vec3 fma(vec3 a, vec3 b, vec3 c);
vec4 fma(vec4 a, vec4 b, vec4 c);
+
+int floatBitsToInt(float value);
+ivec2 floatBitsToInt(vec2 value);
+ivec3 floatBitsToInt(vec3 value);
+ivec4 floatBitsToInt(vec4 value);
+
+uint floatBitsToUint(float value);
+uvec2 floatBitsToUint(vec2 value);
+uvec3 floatBitsToUint(vec3 value);
+uvec4 floatBitsToUint(vec4 value);
+
+float intBitsToFloat(int value);
+vec2 intBitsToFloat(ivec2 value);
+vec3 intBitsToFloat(ivec3 value);
+vec4 intBitsToFloat(ivec4 value);
+
+float uintBitsToFloat(uint value);
+vec2 uintBitsToFloat(uvec2 value);
+vec3 uintBitsToFloat(uvec3 value);
+vec4 uintBitsToFloat(uvec4 value);
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