Mesa (master): st/mesa: implement layered framebuffer clear for the clear_with_quad fallback

Marek Olšák mareko at kemper.freedesktop.org
Tue Dec 3 18:40:56 UTC 2013


Module: Mesa
Branch: master
Commit: e47af58bb411c7779857ad96a7cc3306980311ae
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e47af58bb411c7779857ad96a7cc3306980311ae

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Thu Nov 21 15:50:31 2013 +0100

st/mesa: implement layered framebuffer clear for the clear_with_quad fallback

Same approach as in u_blitter.

---

 src/gallium/auxiliary/cso_cache/cso_context.c |   20 +++++++++
 src/gallium/auxiliary/cso_cache/cso_context.h |    5 ++
 src/mesa/state_tracker/st_cb_clear.c          |   58 ++++++++++++++++++-------
 src/mesa/state_tracker/st_context.h           |    1 +
 4 files changed, 68 insertions(+), 16 deletions(-)

diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 33adee8..8d217a4 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -1416,3 +1416,23 @@ cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count)
 
    cso_draw_vbo(cso, &info);
 }
+
+void
+cso_draw_arrays_instanced(struct cso_context *cso, uint mode,
+                          uint start, uint count,
+                          uint start_instance, uint instance_count)
+{
+   struct pipe_draw_info info;
+
+   util_draw_init_info(&info);
+
+   info.mode = mode;
+   info.start = start;
+   info.count = count;
+   info.min_index = start;
+   info.max_index = start + count - 1;
+   info.start_instance = start_instance;
+   info.instance_count = instance_count;
+
+   cso_draw_vbo(cso, &info);
+}
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index 82c8e18..4b433b1 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -228,6 +228,11 @@ void
 cso_draw_vbo(struct cso_context *cso,
              const struct pipe_draw_info *info);
 
+void
+cso_draw_arrays_instanced(struct cso_context *cso, uint mode,
+                          uint start, uint count,
+                          uint start_instance, uint instance_count);
+
 /* helper drawing function */
 void
 cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 8da664a..274cc47 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -51,6 +51,7 @@
 #include "pipe/p_state.h"
 #include "pipe/p_defines.h"
 #include "util/u_format.h"
+#include "util/u_framebuffer.h"
 #include "util/u_inlines.h"
 #include "util/u_simple_shaders.h"
 #include "util/u_draw_quad.h"
@@ -129,6 +130,26 @@ set_vertex_shader(struct st_context *st)
 }
 
 
+static void
+set_vertex_shader_layered(struct st_context *st)
+{
+   struct pipe_context *pipe = st->pipe;
+
+   if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) ||
+       !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
+      assert(!"Got layered clear, but the VS layer output is unsupported");
+      set_vertex_shader(st);
+      return;
+   }
+
+   if (!st->clear.vs_layered) {
+      st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe);
+   }
+
+   cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered);
+}
+
+
 /**
  * Draw a screen-aligned quadrilateral.
  * Coords are clip coords with y=0=bottom.
@@ -136,15 +157,19 @@ set_vertex_shader(struct st_context *st)
 static void
 draw_quad(struct st_context *st,
           float x0, float y0, float x1, float y1, GLfloat z,
+          unsigned num_instances,
           const union pipe_color_union *color)
 {
-   struct pipe_context *pipe = st->pipe;
-   struct pipe_resource *vbuf = NULL;
-   GLuint i, offset;
+   struct cso_context *cso = st->cso_context;
+   struct pipe_vertex_buffer vb = {0};
+   GLuint i;
    float (*vertices)[2][4];  /**< vertex pos + color */
 
+   vb.stride = 8 * sizeof(float);
+
    if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
-                      &offset, &vbuf, (void **) &vertices) != PIPE_OK) {
+                      &vb.buffer_offset, &vb.buffer,
+                      (void **) &vertices) != PIPE_OK) {
       return;
    }
 
@@ -174,16 +199,10 @@ draw_quad(struct st_context *st,
    u_upload_unmap(st->uploader);
 
    /* draw */
-   util_draw_vertex_buffer(pipe,
-                           st->cso_context,
-                           vbuf,
-                           cso_get_aux_vertex_buffer_slot(st->cso_context),
-                           offset,
-                           PIPE_PRIM_TRIANGLE_FAN,
-                           4,  /* verts */
-                           2); /* attribs/vert */
-
-   pipe_resource_reference(&vbuf, NULL);
+   cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vb);
+   cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+                             0, num_instances);
+   pipe_resource_reference(&vb.buffer, NULL);
 }
 
 
@@ -206,6 +225,8 @@ clear_with_quad(struct gl_context *ctx,
    const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
    const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
    union pipe_color_union clearColor;
+   unsigned num_layers =
+      util_framebuffer_get_num_layers(&st->state.framebuffer);
 
    /*
    printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, 
@@ -305,9 +326,13 @@ clear_with_quad(struct gl_context *ctx,
    }
 
    set_fragment_shader(st);
-   set_vertex_shader(st);
    cso_set_geometry_shader_handle(st->cso_context, NULL);
 
+   if (num_layers > 1)
+      set_vertex_shader_layered(st);
+   else
+      set_vertex_shader(st);
+
    if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
       struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
       GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
@@ -319,7 +344,8 @@ clear_with_quad(struct gl_context *ctx,
    }
 
    /* draw quad matching scissor rect */
-   draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, &clearColor);
+   draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, num_layers,
+             &clearColor);
 
    /* Restore pipe state */
    cso_restore_blend(st->cso_context);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index ab89b49..cd0a5ae 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -178,6 +178,7 @@ struct st_context
       struct pipe_viewport_state viewport;
       void *vs;
       void *fs;
+      void *vs_layered;
    } clear;
 
    /** used for anything using util_draw_vertex_buffer */




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