Mesa (master): mesa: add SYSTEM_VALUE_SAMPLE_MASK_IN
Chris Forbes
chrisf at kemper.freedesktop.org
Sat Dec 14 03:28:47 UTC 2013
Module: Mesa
Branch: master
Commit: c1e1dd22980c083b4eb341a4a7fd22eb0c269a53
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c1e1dd22980c083b4eb341a4a7fd22eb0c269a53
Author: Chris Forbes <chrisf at ijw.co.nz>
Date: Sun Dec 8 20:01:24 2013 +1300
mesa: add SYSTEM_VALUE_SAMPLE_MASK_IN
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/mtypes.h | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9376254..f7e1391 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -280,6 +280,7 @@ typedef enum
*/
#define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS)
+#define SYSTEM_BIT_SAMPLE_MASK_IN BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN)
/**
* Determine if the given gl_varying_slot appears in the fragment shader.
@@ -1973,12 +1974,13 @@ typedef enum
*/
typedef enum
{
- SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
- SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
- SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
- SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
- SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
- SYSTEM_VALUE_MAX /**< Number of values */
+ SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
+ SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
+ SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */
+ SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */
+ SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */
+ SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;
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