Mesa (master): mesa: Change save_attrib_data() to return boolean
Brian Paul
brianp at kemper.freedesktop.org
Wed Dec 18 16:17:40 UTC 2013
Module: Mesa
Branch: master
Commit: d08ac826c517f2a0a96c5e00d5c9bc4c223e6564
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d08ac826c517f2a0a96c5e00d5c9bc4c223e6564
Author: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
Date: Mon Dec 16 07:04:00 2013 -0700
mesa: Change save_attrib_data() to return boolean
Change save_attrib_data() to return true/false depending on success.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/main/attrib.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 8a2a268..3ecf533 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -182,7 +182,7 @@ struct texture_state
* Allocate new attribute node of given type/kind. Attach payload data.
* Insert it into the linked list named by 'head'.
*/
-static void
+static bool
save_attrib_data(struct gl_attrib_node **head,
GLbitfield kind, void *payload)
{
@@ -196,7 +196,9 @@ save_attrib_data(struct gl_attrib_node **head,
}
else {
/* out of memory! */
+ return false;
}
+ return true;
}
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