Mesa (master): ilo: reduce PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS to 12
Chia-I Wu
olv at kemper.freedesktop.org
Thu Jul 11 00:04:38 UTC 2013
Module: Mesa
Branch: master
Commit: 79bc245c01940f69cba4d3e256c250e8c027902d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=79bc245c01940f69cba4d3e256c250e8c027902d
Author: Chia-I Wu <olvaffe at gmail.com>
Date: Thu Jul 11 08:02:19 2013 +0800
ilo: reduce PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS to 12
So that there are at most (2^22 * 6) texels, lower than the 2^26 limit.
---
src/gallium/drivers/ilo/ilo_screen.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/ilo/ilo_screen.c b/src/gallium/drivers/ilo/ilo_screen.c
index 1e3d096..75fee90 100644
--- a/src/gallium/drivers/ilo/ilo_screen.c
+++ b/src/gallium/drivers/ilo/ilo_screen.c
@@ -312,13 +312,14 @@ ilo_get_param(struct pipe_screen *screen, enum pipe_cap param)
*
* For 3D textures, we have to set the maximum number of levels to 9,
* which has at most 2^24 pixels. For 2D textures, we set it to 14,
- * which has at most 2^26 pixels.
+ * which has at most 2^26 pixels. And for cube textures, we has to set
+ * it to 12.
*/
return 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 9;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 14;
+ return 12;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return false;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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