Mesa (master): llvmpipe: Ensure FTZ/ DAZ flags are set on deferred draw flushes.
Jose Fonseca
jrfonseca at kemper.freedesktop.org
Mon Jul 22 17:15:08 UTC 2013
Module: Mesa
Branch: master
Commit: 7bae56c5c2bc27ab018223b9d6cec46016d9d218
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7bae56c5c2bc27ab018223b9d6cec46016d9d218
Author: Zack Rusin <zackr at vmware.com>
Date: Mon Jul 22 18:08:48 2013 +0100
llvmpipe: Ensure FTZ/DAZ flags are set on deferred draw flushes.
Tested-by: José Fonseca <jfonseca at vmware.com>
---
src/gallium/drivers/llvmpipe/lp_rast.c | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 772c9d7..49cdbfe 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -697,6 +697,12 @@ lp_rast_queue_scene( struct lp_rasterizer *rast,
if (rast->num_threads == 0) {
/* no threading */
+ unsigned fpstate = util_fpstate_get();
+
+ /* Make sure that denorms are treated like zeros. This is
+ * the behavior required by D3D10. OpenGL doesn't care.
+ */
+ util_fpstate_set_denorms_to_zero(fpstate);
lp_rast_begin( rast, scene );
@@ -704,6 +710,8 @@ lp_rast_queue_scene( struct lp_rasterizer *rast,
lp_rast_end( rast );
+ util_fpstate_set(fpstate);
+
rast->curr_scene = NULL;
}
else {
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