Demos (master): trivial/tri-rotate: draw a triangle with rotation
Brian Paul
brianp at kemper.freedesktop.org
Wed Jul 24 17:35:31 UTC 2013
Module: Demos
Branch: master
Commit: 613e19b8cd2094bd05cb7480de9e13edd54de18c
URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=613e19b8cd2094bd05cb7480de9e13edd54de18c
Author: Brian Paul <brianp at vmware.com>
Date: Wed Jul 24 11:28:24 2013 -0600
trivial/tri-rotate: draw a triangle with rotation
Specify initial rotation on command line. Press r/R to rotate
interactively.
---
src/trivial/CMakeLists.txt | 1 +
src/trivial/Makefile.am | 1 +
src/trivial/tri-rotate.c | 107 ++++++++++++++++++++++++++++++++++++++++++++
3 files changed, 109 insertions(+), 0 deletions(-)
diff --git a/src/trivial/CMakeLists.txt b/src/trivial/CMakeLists.txt
index ed6445b..b42d1f9 100644
--- a/src/trivial/CMakeLists.txt
+++ b/src/trivial/CMakeLists.txt
@@ -147,6 +147,7 @@ set (targets
tri-point-line-clipped
tri-query
tri-repeat
+ tri-rotate
tri-scissor-tri
tri-square
tri-stencil
diff --git a/src/trivial/Makefile.am b/src/trivial/Makefile.am
index 2543068..87d4e40 100644
--- a/src/trivial/Makefile.am
+++ b/src/trivial/Makefile.am
@@ -159,6 +159,7 @@ bin_PROGRAMS = \
tri-point-line-clipped \
tri-query \
tri-repeat \
+ tri-rotate \
tri-scissor-tri \
tri-square \
tri-stencil \
diff --git a/src/trivial/tri-rotate.c b/src/trivial/tri-rotate.c
new file mode 100644
index 0000000..357de59
--- /dev/null
+++ b/src/trivial/tri-rotate.c
@@ -0,0 +1,107 @@
+/*
+ * Draw a triangle with rotation
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "glut_wrap.h"
+
+
+static int win;
+static float rot = 0.0f;
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ if (key == 27) {
+ glutDestroyWindow(win);
+ exit(0);
+ }
+ else if (key == 'r') {
+ rot += 5.0f;
+ glutPostRedisplay();
+ }
+ else if (key == 'R') {
+ rot -= 5.0f;
+ glutPostRedisplay();
+ }
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(rot, 0.0, 0.0, 1.0f);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex3f(-0.8f, -0.8f, 0.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex3f(0.8f, -0.8f, 0.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex3f(0.0f, 0.8f, 0.0f);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fflush(stderr);
+
+ glClearColor(0.3, 0.3, 0.7, 0.0);
+}
+
+
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (argc > 1) {
+ rot = atof(argv[1]);
+ printf("Using rotation %g\n", rot);
+ fflush(stdout);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(250, 250);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE);
+
+ win = glutCreateWindow(*argv);
+ if (!win) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
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