Mesa (master): mesa: default texture buffer format should be R8 in the core profile
Marek Olšák
mareko at kemper.freedesktop.org
Tue Jul 30 20:42:50 UTC 2013
Module: Mesa
Branch: master
Commit: 7db83d8d4b6329f8edcac7bc72d225016b5188d4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7db83d8d4b6329f8edcac7bc72d225016b5188d4
Author: Marek Olšák <marek.olsak at amd.com>
Date: Tue Jul 30 22:29:10 2013 +0200
mesa: default texture buffer format should be R8 in the core profile
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
v2: Since we don't expose the extension in the compatibility profile,
the "if (API == CORE) .. else .." statement is removed.
---
src/mesa/main/texobj.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index a2b112c..334dee7 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -155,8 +155,8 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->Swizzle[3] = GL_ALPHA;
obj->_Swizzle = SWIZZLE_NOOP;
obj->Sampler.sRGBDecode = GL_DECODE_EXT;
- obj->BufferObjectFormat = GL_LUMINANCE8;
- obj->_BufferObjectFormat = MESA_FORMAT_L8;
+ obj->BufferObjectFormat = GL_R8;
+ obj->_BufferObjectFormat = MESA_FORMAT_R8;
}
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