Mesa (master): intel_fbo: set gl_renderbuffer Depth field

Jordan Justen jljusten at kemper.freedesktop.org
Mon Jun 3 03:53:37 UTC 2013


Module: Mesa
Branch: master
Commit: 8312caf6737d51df6048397befa49cae10b5604d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8312caf6737d51df6048397befa49cae10b5604d

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Thu Apr 18 14:18:09 2013 -0700

intel_fbo: set gl_renderbuffer Depth field

Set the renderbuffer's Depth field to match the texture's
Depth when rendering to a texture.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/drivers/dri/intel/intel_fbo.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 5a3732a..9f892a9 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -494,6 +494,8 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
    struct intel_mipmap_tree *mt = intel_image->mt;
    int level = image->Level;
 
+   rb->Depth = image->Depth;
+
    rb->AllocStorage = intel_nop_alloc_storage;
 
    intel_miptree_check_level_layer(mt, level, layer);




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