Mesa (internalformat_query_interaction): mesa: use _mesa_check_sample_count () for multisample textures

Chris Forbes chrisf at kemper.freedesktop.org
Mon Mar 4 06:29:58 UTC 2013


Module: Mesa
Branch: internalformat_query_interaction
Commit: cb856ce3bbdd3d73dce5f69422acc098cdabca0d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb856ce3bbdd3d73dce5f69422acc098cdabca0d

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Sun Mar  3 21:46:12 2013 +1300

mesa: use _mesa_check_sample_count() for multisample textures

Extends _mesa_check_sample_count() to properly support the
TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
have subtly different limits than renderbuffers.

This resolves the remaining TODO in the implementation of
TexImage*DMultisample.

V2: - Don't introduce spurious block.
    - Do this in multisample.c instead.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>

---

 src/mesa/main/multisample.c |   18 ++++++++++++++++--
 src/mesa/main/teximage.c    |   34 +++++++---------------------------
 2 files changed, 23 insertions(+), 29 deletions(-)

diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index 7e107bf..74ac3a7 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -137,13 +137,27 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
       return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
    }
 
-   /* If ARB_texture_multisample is supported, we have separate limits for
-    * integer formats.
+   /* If ARB_texture_multisample is supported, we have separate limits, which may be
+    * lower than MAX_SAMPLES:
+    *    - for both renderbuffers and textures, integer formats use MAX_INTEGER_SAMPLES
+    *    - for textures only, depth formats use MAX_DEPTH_TEXTURE_SAMPLES
+    *    - for textures only, color formats use MAX_COLOR_TEXTURE_SAMPLES
     */
 
    if (ctx->Extensions.ARB_texture_multisample) {
       if (_mesa_is_enum_format_integer(internalFormat))
          return samples > ctx->Const.MaxIntegerSamples ? GL_INVALID_OPERATION : GL_NO_ERROR;
+
+      if (target == GL_TEXTURE_2D_MULTISAMPLE ||
+          target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+
+         if (_mesa_is_depth_or_stencil_format(internalFormat))
+            return samples > ctx->Const.MaxDepthTextureSamples
+               ? GL_INVALID_OPERATION : GL_NO_ERROR;
+         else
+            return samples > ctx->Const.MaxColorTextureSamples
+               ? GL_INVALID_OPERATION : GL_NO_ERROR;
+      }
    }
 
    /* No more specific limit is available, so just use MAX_SAMPLES */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 0dcf88a..73ae6ec 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -40,6 +40,7 @@
 #include "imports.h"
 #include "macros.h"
 #include "mfeatures.h"
+#include "multisample.h"
 #include "state.h"
 #include "texcompress.h"
 #include "texcompress_cpal.h"
@@ -4196,6 +4197,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
    struct gl_texture_image *texImage;
    GLboolean sizeOK, dimensionsOK;
    gl_format texFormat;
+   GLenum sample_count_error;
 
    GET_CURRENT_CONTEXT(ctx);
 
@@ -4222,35 +4224,13 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
       return;
    }
 
-   if (_mesa_is_enum_format_integer(internalformat)) {
-      if (samples > ctx->Const.MaxIntegerSamples) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-               "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
-               dims);
-         return;
-      }
-   }
-   else if (_mesa_is_depth_or_stencil_format(internalformat)) {
-      if (samples > ctx->Const.MaxDepthTextureSamples) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-               "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
-               dims);
-         return;
-      }
-   }
-   else {
-      if (samples > ctx->Const.MaxColorTextureSamples) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-               "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
-               dims);
-         return;
-      }
+   sample_count_error = _mesa_check_sample_count(ctx, target,
+         internalformat, samples);
+   if (sample_count_error != GL_NO_ERROR) {
+      _mesa_error(ctx, sample_count_error, "glTexImage%uMultisample(samples)", dims);
+      return;
    }
 
-   /* TODO: should ask the driver for the exact limit for this internalformat
-    * once IDR's internalformat_query bits land
-    */
-
    texObj = _mesa_get_current_tex_object(ctx, target);
    texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
 




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